Age | Commit message (Expand) | Author |
2020-08-03 | -Werror=redundant-move | Stephan Bergmann |
2020-07-20 | limit bitmap size for glow/softedge effects to visible area (tdf#134237) | Luboš Luňák |
2020-07-16 | compact namespace: drawinglayer | Noel Grandin |
2020-07-16 | hack for gradients split into adjacent polygons (tdf#133016) | Luboš Luňák |
2020-07-13 | move Primitive2dXmlDump from drawinglayer::tools to drawinglayer NS | Tomaž Vajngerl |
2020-07-12 | update pches | Caolán McNamara |
2020-07-10 | replace usage of blacklist with excludelist for IWYU | Thorsten Behrens |
2020-07-07 | drawinglayer: create instances with uno constructors | Noel Grandin |
2020-07-01 | Upcoming improved loplugin:staticanonymous -> redundantstatic: drawinglayer | Stephan Bergmann |
2020-07-01 | avoid costly to-monochrome-bitmap conversion with Skia (tdf#134365) | Luboš Luňák |
2020-06-29 | loplugin:constantparam | Noel Grandin |
2020-06-24 | use more std::container::insert instead of std::copy | Noel Grandin |
2020-06-19 | tdf#134134: consider color modifier stack when pixel-processing | Mike Kaganski |
2020-06-15 | Add process function to create the blur shadow | A_GAN |
2020-06-04 | Update ShadowPrimitive2D to support shadow blur | A_GAN |
2020-06-03 | Upcoming loplugin:elidestringvar: drawinglayer | Stephan Bergmann |
2020-05-30 | Add TODOs | Mike Kaganski |
2020-05-29 | loplugin:simplifybool in dbaccess..framework | Noel Grandin |
2020-05-29 | tdf#101181: disable antialiasing for mask | Mike Kaganski |
2020-05-29 | Add blur attributies and definitons into shadow classes and properities | A_GAN |
2020-05-29 | Use buffer with alpha in VclProcessor2D::RenderUnifiedTransparencePrimitive2D | Mike Kaganski |
2020-05-29 | tdf#101181: use buffer device with alpha in glow effect | Mike Kaganski |
2020-05-29 | tdf#49247, tdf#101181: output glow and soft edge effects to metafile | Mike Kaganski |
2020-05-29 | Use buffer with alpha in VclProcessor2D::RenderTransparencePrimitive2D | Mike Kaganski |
2020-05-29 | tdf#49247: Reimplement soft edges to keep object transparency | Mike Kaganski |
2020-05-29 | Allow creation of virtual device with alpha as content of impBufferDevice | Mike Kaganski |
2020-05-29 | tdf#49247, tdf#101181: don't rely on automatic scaling of alpha mask | Mike Kaganski |
2020-05-29 | tdf#49247, tdf#101181: Fix effect bounds | Mike Kaganski |
2020-05-26 | Fix loplugin:simplifypointertobool for libstdc++ std::shared_ptr | Stephan Bergmann |
2020-05-26 | reduce dynamic_cast usage in an O(N^2) algorithm | Luboš Luňák |
2020-05-18 | comphelper, drawinglayer, framework, starmath: clang-format these files | Miklos Vajna |
2020-05-18 | Only transform polypolygon when needed | Mike Kaganski |
2020-05-13 | tdf#49247: draw soft edges | Mike Kaganski |
2020-05-11 | tdf#129916 svx: fix origin of scaled shadow | Miklos Vajna |
2020-05-10 | new loplugin:simplifypointertobool | Noel Grandin |
2020-05-09 | drawinglayer: clean-up namespaces in graphicprimitivehelper2d.hxx | Tomaž Vajngerl |
2020-05-09 | drawinglayer: clean-up namespaces in texture.hxx | Tomaž Vajngerl |
2020-05-09 | remove vclmetafileprocessor2d.{cxx,hxx} from clang-format blacklist | Tomaž Vajngerl |
2020-05-09 | simplify namespaces vclmetafileprocessor2d.hxx | Tomaž Vajngerl |
2020-05-09 | use pragma once in vclmetafileprocessor2d.hxx | Tomaž Vajngerl |
2020-05-09 | drawinglayer: organize imports in vclmetafileprocessor2d.cxx | Tomaž Vajngerl |
2020-05-09 | dl: move {Eps,FillHatch,PointArray}Primitive2D to global include | Tomaž Vajngerl |
2020-05-08 | compact namespace in dbaccess..dtrans | Noel Grandin |
2020-05-07 | tdf#132199: put glow before shadow, to have shadow of the glow | Mike Kaganski |
2020-05-07 | tdf#101181: improve glow effect | Mike Kaganski |
2020-05-07 | fix memory leak of xmlDoc objects | Noel Grandin |
2020-05-06 | This comparison is redundant, radiuses are compared below | Mike Kaganski |
2020-05-06 | Use default ctor | Mike Kaganski |
2020-05-04 | drawinglayer: extract constant in renderWrongSpellPrimitive2D | Tomaž Vajngerl |
2020-05-04 | drawinglayer: flatten renderWrongSpellPrimitive2D | Tomaž Vajngerl |