Age | Commit message (Collapse) | Author |
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Change-Id: Iee0b9f08843220e8ece00739ca01aa438b93965a
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The write-only-.dae-file-which-we-need.patch makes the converter
extract only the *.dae file but textures are stored in seperate
image files we need to extract too.
On the other hand this patch makes the converter buildable on all
platforms, since this only works on Windows originally. So for now
disable this patch on Windows so here we won't loose textures
but enable it on other platforms for buildability.
Later we need to solve kmz conversion properly.
Change-Id: Iede9e3bdd5a68a9002f5fa38da8a6459dda8d805
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This one caused empty images and so textures were
missing.
Change-Id: Ia1e93270b7f5ec560b39a41d207e84171bb2434a
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Change-Id: Ife28845af92883d8090bb80283c59a0a9a350b32
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collada2gltf does not handle Windows pathes, the used COLLADABU::URI
class can't parse native Windows pathes so call COLLADA2GLTFWriter
with URL only.
Other problems:
collada2gltf uses the URL path for creating/opening files,
instead of native ones.
collada2gltf initializes _outputFilePath member in different way,
sometimes as an URL path, sometimes as a native one, but handle it
on the same way(as an URL).
Change-Id: I104182653c07e7dcf6fc5b6e32c7031d59246b84
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Change-Id: I08fa1c3956b48bcd65edb74add010fafa17bfe82
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Change-Id: I8104301e9aab6e7c732e97446030c9caf6ffec66
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Change-Id: I663e8da9ee3f4b860d727abb3783e322eedd7d9f
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Change-Id: I1c0c9459cb716512dc726ee96fb811d03084aa62
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Change-Id: I37cda0e326af00ef369c4415bcec1e03c91ce401
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Change-Id: I157f175ee6ea719e98ba45133f53cb4d2c3045bb
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