Age | Commit message (Collapse) | Author |
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* all .ui files go from <interface> to <interface domain="MODULE"> e.g. vcl
* all .src files go away and the english source strings folded into the .hrc as NC_("context", "source string")
* ResMgr is dropped in favour of std::locale imbued by boost::locale::generator pointed at matching
MODULE .mo files
* UIConfig translations are folded into the module .mo, so e.g. UIConfig_cui
goes from l10n target to normal one, so the res/lang.zips of UI files go away
* translation via Translation::get(hrc-define-key, imbued-std::locale)
* python can now be translated with its inbuilt gettext support (we keep the name strings.hrc there
to keep finding the .hrc file uniform) so magic numbers can go away there
* java and starbasic components can be translated via the pre-existing css.resource.StringResourceWithLocation
mechanism
* en-US res files go away, their strings are now the .hrc keys in the source code
* remaining .res files are replaced by .mo files
* in .res/.ui-lang-zip files, the old scheme missing translations of strings
results in inserting the english original so something can be found, now the
standard fallback of using the english original from the source key is used, so
partial translations shrink dramatically in size
* extract .hrc strings with hrcex which backs onto
xgettext -C --add-comments --keyword=NC_:1c,2 --from-code=UTF-8 --no-wrap
* extract .ui strings with uiex which backs onto
xgettext --add-comments --no-wrap
* qtz for gettext translations is generated at runtime as ascii-ified crc32 of
content + "|" + msgid
* [API CHANGE] remove deprecated binary .res resouce loader related uno apis
com::sun::star::resource::OfficeResourceLoader
com::sun::star::resource::XResourceBundleLoader
com::sun::star::resource::XResourceBundle
when translating strings via uno apis
com.sun.star.resource.StringResourceWithLocation
can continue to be used
Change-Id: Ia2594a2672b7301d9c3421fdf31b6cfe7f3f8d0a
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Change-Id: I87a63c4b1a13186efa5d0bd807605092197082e0
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Up to now the screenshot creation was added/dependent of
target slowcheck. Since quite some modules have added screenshot
creations now, I added an own target 'screenshot' to allow to keep
current slowcheck and screenshot creation separated
Change-Id: I80a49a0db607edf8e0405672d570f624d29912e7
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Change-Id: I6c94ff393e823552ea9c2332bd05abf5b2fafd54
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Change-Id: I9cc9bfbddd3a90e00eee3e674994e5d6207f9034
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Change-Id: If6f7540ba59dc518f258b3b322299432f9b34a7d
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Change-Id: I844b45b4cc9834550d0d187dfdbc69686e512e5d
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- this renames the 'almost' module target to non-l10n
- and adds a l10n target which is intended to only build l10n parts of
the product
- packagers should then be able to build l10n and non-l10n parts of the
product independently, thus:
- enable quicker rebuilds
- distribution of load
- updates to l10n without a full rebuild
- security fixes to binaries without rebuilding all l10n
- the new targets are called build-l10n-only and build-non-l10n-only
- note this is not intended to move a concept of split packages
upstream -- while this exsists in distros, the number of test
scenarios for this would explode upstream
Change-Id: Ib8ccc9bc52718d9b0ebbfee76ad93dc29c260863
Conflicts:
filter/Module_filter.mk
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Signed-off-by: Stephan Bergmann <sbergman@redhat.com>
Conflicts:
dictionaries
Change-Id: I6af478d7d6952e0e8f6c8f1b0575fcd50f2ba0e4
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The idea is to get rid of GUIBASE and GUI checks as much as possible.
GUIBASE=aqua <=> OS=MACOSX
GUIBASE=WIN <=> OS=WNT
GUIBASE=cocoatouch <=> OS=IOS
GUIBASE=android <=> OS=ANDROID
Don't set GUIBASE to these values any more in configure.ac
either.
GUIBASE_FOR_BUILD is not used anywhere.
Conflicts:
configure.ac
postprocess/packcomponents/makefile.mk
postprocess/packregistry/makefile.mk
Change-Id: Ie0526b40e1073f2328ba6c333e28752104b0fed3
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SUSE has no interest in it any longer, and I doubt anybody else has
either.
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Change-Id: I9ac503b073ee3f9b8e7958264ffcc26d9446c220
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Change-Id: I04c68440d7c5e5b6c620b406ff52b1cca9e2fbfb
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Change-Id: If290ea4c1418162902e00bcc29c3afe69685ec5d
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Since nobody seems to know why these are separate, merge fop into fps.
In case this untested change doesn't work out it should be reverted :)
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