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path: root/include/vcl/opengl
AgeCommit message (Expand)Author
2015-04-28Merge remote-tracking branch 'origin/feature/vclptr'Michael Meeks
2015-04-23Use shared_ptr for OpenGLPrograms, and hide its copy constructor.Michael Meeks
2015-04-23Use shared_ptr for OpenGLPrograms, and hide its copy constructor.Michael Meeks
2015-04-23There is no separate vclopengl library since Oct 2014Tor Lillqvist
2015-04-10vclwidget: improve detection of vcl::Window fieldsNoel Grandin
2015-04-10vclwidget: change all vcl::window fields to be wrapped in VclPtrNoel Grandin
2015-04-01loplugin:staticfunctionNoel Grandin
2015-03-28Clean up C-style casts from pointers to voidStephan Bergmann
2015-02-16boost::foo_ptr->std::foo_ptrCaolán McNamara
2015-02-07Fixup --without-x buildRiccardo Magliocchetti
2015-01-27make it possible to easily have variants of glsl programsLuboš Luňák
2015-01-20some debug code for finding leaked OpenGLContextsMarkus Mohrhard
2015-01-20Some more loplugin:cstylecast: vclStephan Bergmann
2015-01-17no need to do that for all contextsMarkus Mohrhard
2015-01-06vcl: reset OpenGLContext(s) when yielding the last SolarMutex.Michael Meeks
2015-01-02boost::unordered_map->std::unordered_mapCaolán McNamara
2014-12-31prefer ptr_container to manual memory managementMarkus Mohrhard
2014-12-31use constructor initializer listMarkus Mohrhard
2014-12-11vcl: Re-use a framebuffer of the same size when possibleLouis-Francis Ratté-Boulianne
2014-12-11vcl: Reset context when the backend window is destroyedLouis-Francis Ratté-Boulianne
2014-12-11Revert "-Werror,-Wunused-private-field"Markus Mohrhard
2014-12-03vcl: Don't create new contexts for Virtual Devices on WindowsLouis-Francis Ratté-Boulianne
2014-12-02Revert "use boost::shared_ptr instead of manual ref counting"Markus Mohrhard
2014-12-02vcl: Only load OpenGL shaders once for each contextLouis-Francis Ratté-Boulianne
2014-12-02-Werror,-Wunused-private-fieldStephan Bergmann
2014-12-02vcl: Use the current OpenGL context for VirtualDevice and Bitmap if possibleLouis-Francis Ratté-Boulianne
2014-12-01use boost::shared_ptr instead of manual ref countingMarkus Mohrhard
2014-11-22vcl: Track the GL context's clip region and update before drawing when neededLouis-Francis Ratté-Boulianne
2014-11-22vcl: Move the painting fence to the OpenGL contextLouis-Francis Ratté-Boulianne
2014-11-22vcl: Always use the same OpenGL context when drawing in a windowLouis-Francis Ratté-Boulianne
2014-11-21make glxtest available in salmainMarkus Mohrhard
2014-11-20include the unx part for getting OpenGL driver & device informationMarkus Mohrhard
2014-11-20vcl: update the OpenGLContext's pixmap when re-sizing a VirtualDevice.Michael Meeks
2014-11-18windows opengl: Share the contexts as we do on Linux.Jan Holesovsky
2014-11-16coverity#1187864 Uninitialized scalar fieldCaolán McNamara
2014-11-10vcl: cleanup the opengl selection API.Michael Meeks
2014-11-10vcl: Initial work to have native widgets rendered with OpenGLLouis-Francis Ratté-Boulianne
2014-11-10use GLXPixmap for VirtualDeviceMarkus Mohrhard
2014-11-10split the OpenGLContext::ImplInit method into its platform partsMarkus Mohrhard
2014-11-10vcl: Get visual info for window from GLX when neededLouis-Francis Ratté-Boulianne
2014-11-10vcl: Add methods to get size of OpenGLSalGraphicsImplLouis-Francis Ratté-Boulianne
2014-11-10support rendering to memory device contexts on WindowsMarkus Mohrhard
2014-11-10init the OpenGL context in the windows backendMarkus Mohrhard
2014-11-10add possibility to check if system can run OpenGL VCL backendMarkus Mohrhard
2014-11-10first step at optional single buffered OpenGL renderingMarkus Mohrhard
2014-11-10make it possible to select the OpenGL rendering on windowsMarkus Mohrhard
2014-11-10remove unused functionMarkus Mohrhard
2014-11-10add a OpenGLContext::init for unix backendMarkus Mohrhard
2014-11-10split method in part related to windows and other stuffMarkus Mohrhard
2014-09-23fdo#82577: Handle WindowNoel Grandin