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path: root/include/vcl/opengl
AgeCommit message (Expand)Author
2015-10-12Replace "SAL_DELETED_FUNCTION" with "= delete" in LIBO_INTERNAL_ONLY codeStephan Bergmann
2015-09-30vcl: even in the newfangled OpenGL world, initializing members is ...Michael Stahl
2015-09-16tdf#94281 - don't mix legacy and VCL OpenGLContext's.Michael Meeks
2015-09-15tdf#93814: Added support for caching shader program binaries.Marco Cecchetti
2015-09-13boost->stdCaolán McNamara
2015-09-11windows opengl: make sure mpLastContext is indeed the current contextMiklos Vajna
2015-09-08tdf#94006 - need an explicit dispose for GLContext's SystemChildWindow.Michael Meeks
2015-09-08tdf#94006 - fix OpenGLContext mis-use in several places.Michael Meeks
2015-09-08tdf#94006 - re-factor to use rtl::Reference for OpenGLContexts.Michael Meeks
2015-09-04Avoid OpenGL information logging when not using OpenGLTor Lillqvist
2015-09-04Add explanation and enforce non-instantiabilityTor Lillqvist
2015-09-03tdf#93870 - GL accel. via VCL canvas for presentations when GL enabled.Michael Meeks
2015-09-02tdf#93867 - clear current GL context before thread switch.Michael Meeks
2015-09-02Don't call GL debugging methods if there is no context.Michael Meeks
2015-08-31tdf#93772 - handle framebuffer unbinding on GL context switch.Michael Meeks
2015-08-31tdf#93751 - ensure textures are unbound from framebuffers post destroy.Michael Meeks
2015-08-29This is C++, we have booleansTor Lillqvist
2015-08-28Avoid bogus warnings with VCL_GL_INFO, by making the optimizer work.Michael Meeks
2015-08-28tdf#93529 - add glDebugMessageInsert wrappers to help with API tracing.Michael Meeks
2015-08-28Revert "tdf#93530 - the VCL GDI flushing abstraction should glFlush too."Michael Meeks
2015-08-26tdf#93530 - the VCL GDI flushing abstraction should glFlush too.Michael Meeks
2015-08-14vcl opengl: fix setting up debug context on WindowsMiklos Vajna
2015-07-10remove unused ptr_container includesMichael Stahl
2015-07-08loplugin:unusedmethods vclNoel Grandin
2015-06-14Remove unused OpenGLObjectZolnai Tamás
2015-06-08loplugin:cstylecast: deal with remaining pointer castsStephan Bergmann
2015-04-28Merge remote-tracking branch 'origin/feature/vclptr'Michael Meeks
2015-04-23Use shared_ptr for OpenGLPrograms, and hide its copy constructor.Michael Meeks
2015-04-23Use shared_ptr for OpenGLPrograms, and hide its copy constructor.Michael Meeks
2015-04-23There is no separate vclopengl library since Oct 2014Tor Lillqvist
2015-04-10vclwidget: improve detection of vcl::Window fieldsNoel Grandin
2015-04-10vclwidget: change all vcl::window fields to be wrapped in VclPtrNoel Grandin
2015-04-01loplugin:staticfunctionNoel Grandin
2015-03-28Clean up C-style casts from pointers to voidStephan Bergmann
2015-02-16boost::foo_ptr->std::foo_ptrCaolán McNamara
2015-02-07Fixup --without-x buildRiccardo Magliocchetti
2015-01-27make it possible to easily have variants of glsl programsLuboš Luňák
2015-01-20some debug code for finding leaked OpenGLContextsMarkus Mohrhard
2015-01-20Some more loplugin:cstylecast: vclStephan Bergmann
2015-01-17no need to do that for all contextsMarkus Mohrhard
2015-01-06vcl: reset OpenGLContext(s) when yielding the last SolarMutex.Michael Meeks
2015-01-02boost::unordered_map->std::unordered_mapCaolán McNamara
2014-12-31prefer ptr_container to manual memory managementMarkus Mohrhard
2014-12-31use constructor initializer listMarkus Mohrhard
2014-12-11vcl: Re-use a framebuffer of the same size when possibleLouis-Francis Ratté-Boulianne
2014-12-11vcl: Reset context when the backend window is destroyedLouis-Francis Ratté-Boulianne
2014-12-11Revert "-Werror,-Wunused-private-field"Markus Mohrhard
2014-12-03vcl: Don't create new contexts for Virtual Devices on WindowsLouis-Francis Ratté-Boulianne
2014-12-02Revert "use boost::shared_ptr instead of manual ref counting"Markus Mohrhard
2014-12-02vcl: Only load OpenGL shaders once for each contextLouis-Francis Ratté-Boulianne