Age | Commit message (Collapse) | Author |
|
Change-Id: I02ab930c6e3304009c90eef36f55d61a4531af7c
|
|
Change-Id: I126dbbec9fb6cbb19f848d8317002c69b407a36b
|
|
Thus it now actually takes a buffer pointer also on iOS, like on Linux
and Android. Less confusing, more uniform. Add a separate iOS-specific
paintTileToCGContext() method to LibreOfficeKitDocumentClass that
takes a CGContextRef. Adapt callers correspondingly. (The
LibreOfficeLight code in particular needs the paintTileToCGContext().)
Change-Id: I81084806d37b9aac9f2b2bc03d0c262e991eec81
|
|
(No idea why it complains about that only now. I did upgrade the Mac
where I am building this to 10.14, but not sure how that could have an
impact?)
Change-Id: Ifaf56dbbe380694049d4957cc3fa8174c602bc67
|
|
Change-Id: I3dccdd3253bf6e3e451b9ed53786eefaa02d451e
|
|
Change-Id: I02c73c040eafd77628d94f6045c48f02b650f8d6
|
|
Change-Id: I61b030d277a7fbcc1fd714b3edafc7922c59483a
|
|
Change-Id: Iccf4b7156677c6db7e675b2c7a6926d8395d025a
|
|
To get that with CoreGraphics on iOS we need to use also
kCGImageByteOrder32Little in the CGBitmapContextCreate() call,
otherwise the bytes will be in ARGB order in memory.
(Not touching the macOS code here.)
Change-Id: I3c2dd94feb1c6bf46c5b335f5901b29e5fe1e7fb
|
|
On iOS, don't attempt to write the tile dump ppm file to /tmp, but use
the app-specific directory so that it can be copied for inspection
using iTunes. (Of course, even better would be to simply paint it to
the app's view. Later)
Change-Id: I8dd60d04adc61de6594099f5c358a9b6220522da
Reviewed-on: https://gerrit.libreoffice.org/61255
Reviewed-by: Tor Lillqvist <tml@collabora.com>
Tested-by: Tor Lillqvist <tml@collabora.com>
|
|
Change-Id: Idef0b375d5c7d6d4542aee1f8abecaf9f834189c
Reviewed-on: https://gerrit.libreoffice.org/61058
Reviewed-by: Tor Lillqvist <tml@collabora.com>
Tested-by: Tor Lillqvist <tml@collabora.com>
|