Age | Commit message (Collapse) | Author |
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Find places where we are returning a pointer to something, where we can
be returning a reference.
e.g.
class A {
struct X x;
public X* getX() { return &x; }
}
which can be:
public X& getX() { return x; }
Change-Id: I796fd23fd36a18aedf6e36bc28f8fab4f518c6c7
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Change-Id: I1539597cd5bcabcbf0295d1acc320c503ad53604
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Change-Id: I017d284a2fbc8d50a9928c9d934ffe710b0c652f
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Change-Id: Ic3e01b5ecfb159d88c7c849a85ff612cdda5b418
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It appears that the C++ standard allows overriding destructors to be marked
"override," but at least some MSVC versions complain about it, so at least make
sure such destructors are explicitly marked "virtual."
Change-Id: I0e1cafa7584fd16ebdce61f569eae2373a71b0a1
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...mostly done with a rewriting Clang plugin, with just some manual tweaking
necessary to fix poor macro usage.
Change-Id: Ie656f9d653fc716f72ac175925272696d509038f
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Change-Id: Ie161a2aa1a434d0778e1937a833819c934ed1889
Reviewed-on: https://gerrit.libreoffice.org/8281
Reviewed-by: Caolán McNamara <caolanm@redhat.com>
Tested-by: Caolán McNamara <caolanm@redhat.com>
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