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path: root/slideshow/Package_opengl.mk
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2016-02-09slideshow: Add shadows to the Vortex transitionEmmanuel Gil Peyrot
These are done using a shadow mapping technique, we render both slides from the point of view of the light, and then do a second pass in which we lower the light of the fragment if some other cube is above it. Change-Id: I8aaa1428c4481661283bf69b5e56aa4d95fb80dd Reviewed-on: https://gerrit.libreoffice.org/22232 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Michael Meeks <michael.meeks@collabora.com>
2016-01-20slideshow: Change quads into cubes in the Vortex transitionEmmanuel Gil Peyrot
This makes Vortex require OpenGL 3.2 instead of 2.1. Change-Id: I9438a37c2cf75e58eafc807ad1abaa22acb231b1
2016-01-05slideshow: Improve the Vortex transition to match PowerPoint betterEmmanuel Gil Peyrot
Change-Id: I60e0b71d41a726459baeb7e590745d6bfb58e884
2015-12-11slideshow: Improve the performances of the Glitter transitionEmmanuel Gil Peyrot
Change-Id: Iaf482b357577ff8a5511607844a69c90ea28d29f
2015-12-11slideshow: Improve the performances of the Honeycomb transitionEmmanuel Gil Peyrot
Change-Id: Iacddc7b84bf0be8bb112cba88cc7fd36f72e7ca0
2015-11-20slideshow: Reimplement reflections in shaders, and port Rochade and TurnAroundEmmanuel Gil Peyrot
This removes the hack reflections were previously, where a black quad was drawn on top of a mirror version of the first primitive only. Change-Id: I8c0863ab30e85d0130a8d7e838f3514e9be93788
2015-11-20slideshow: Reimplement both Fade transitions in shadersEmmanuel Gil Peyrot
Change-Id: I94187b9316a206578bb738411053afe070703f09
2015-11-20slideshow: Make SimpleTransition inherit from ShaderTransitionEmmanuel Gil Peyrot
Many transitions don’t like the simplistic default shader, especially since it doesn’t handle lighting or reflections properly. Those issues are addressed in the following commits. TODO: except lighting. Change-Id: Ia99308deb87c97d9bbe1da32aac64d0437061a84
2015-11-06Add a 'Ripple' transitionTor Lillqvist
Change-Id: I18efe35c299bc3a4a2a5e449021323fc1f53f378
2015-10-27Initial work on a "Vortex" transitionTor Lillqvist
The actual transition is not yet at all like the one in the competing product. But some basic ideas are in place. Change-Id: Ie17a4fe03ae93abe51a2f1f760f417ee4b193e2c
2014-10-03GLSL files should go into $(LIBO_ETC_FOLDER)/openglTor Lillqvist
(And not $(LIBO_BIN_FOLDER)/opengl. Note that on Linux and Windows, LIBO_ETC_FOLDER and LIBO_BIN_FOLDER are the same, "program".) That's where getShaderFolder() in vcl/source/opengl/OpenGLHelper.cxx looks for them. Also, as they are data and not executable code, to conform to strict OS X code signing and sandboxing requirements, they definitely should not be in $(LIBO_BIN_FOLDER) Change-Id: I902e08f7a1f142697df827d50e0bda74be918eb4
2014-08-13fix problems around shadersMarkus Mohrhard
Change-Id: I1577fb81cb3cf1fac3f5ba5d560d96cb83d4483d
2014-08-13remove useless OGL transition shader codeMarkus Mohrhard
Change-Id: I8930aab2b4d3fd00916f12b86fa06b5e011542ac