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These are done using a shadow mapping technique, we render both slides
from the point of view of the light, and then do a second pass in which
we lower the light of the fragment if some other cube is above it.
Change-Id: I8aaa1428c4481661283bf69b5e56aa4d95fb80dd
Reviewed-on: https://gerrit.libreoffice.org/22232
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Michael Meeks <michael.meeks@collabora.com>
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This makes Vortex require OpenGL 3.2 instead of 2.1.
Change-Id: I9438a37c2cf75e58eafc807ad1abaa22acb231b1
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Change-Id: I60e0b71d41a726459baeb7e590745d6bfb58e884
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Change-Id: Iaf482b357577ff8a5511607844a69c90ea28d29f
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Change-Id: Iacddc7b84bf0be8bb112cba88cc7fd36f72e7ca0
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This removes the hack reflections were previously, where a black quad
was drawn on top of a mirror version of the first primitive only.
Change-Id: I8c0863ab30e85d0130a8d7e838f3514e9be93788
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Change-Id: I94187b9316a206578bb738411053afe070703f09
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Many transitions don’t like the simplistic default shader, especially
since it doesn’t handle lighting or reflections properly.
Those issues are addressed in the following commits. TODO: except
lighting.
Change-Id: Ia99308deb87c97d9bbe1da32aac64d0437061a84
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Change-Id: I18efe35c299bc3a4a2a5e449021323fc1f53f378
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The actual transition is not yet at all like the one in the competing
product. But some basic ideas are in place.
Change-Id: Ie17a4fe03ae93abe51a2f1f760f417ee4b193e2c
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(And not $(LIBO_BIN_FOLDER)/opengl. Note that on Linux and Windows,
LIBO_ETC_FOLDER and LIBO_BIN_FOLDER are the same, "program".)
That's where getShaderFolder() in vcl/source/opengl/OpenGLHelper.cxx
looks for them. Also, as they are data and not executable code, to
conform to strict OS X code signing and sandboxing requirements, they
definitely should not be in $(LIBO_BIN_FOLDER)
Change-Id: I902e08f7a1f142697df827d50e0bda74be918eb4
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Change-Id: I1577fb81cb3cf1fac3f5ba5d560d96cb83d4483d
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Change-Id: I8930aab2b4d3fd00916f12b86fa06b5e011542ac
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