Age | Commit message (Expand) | Author |
---|---|---|
2016-01-05 | slideshow: Define inverse() to bring back the GLSL version to 1.20 | Emmanuel Gil Peyrot |
2015-12-15 | Use #version 140 to get inverse() | Tor Lillqvist |
2015-12-11 | slideshow: Remove the last legacy uniforms | Emmanuel Gil Peyrot |
2015-12-11 | slideshow: Upload the projection and modelview matrices as uniforms | Emmanuel Gil Peyrot |
2015-12-11 | slideshow: upload the transform matrices as uniforms | Emmanuel Gil Peyrot |
2015-11-23 | slideshow: Add back lighting in the SimpleTransition shaders | Emmanuel Gil Peyrot |
2015-11-19 | slideshow: Use gl_ModelViewProjectionMatrix in vertex shaders | Emmanuel Gil Peyrot |
2015-11-07 | Improve transition shader portability | Tor Lillqvist |
2014-08-13 | remove useless OGL transition shader code | Markus Mohrhard |