Age | Commit message (Expand) | Author |
---|---|---|
2015-11-08 | Now I understand why that multiplication by 10 was there originally | Tor Lillqvist |
2015-11-07 | Improve transition shader portability | Tor Lillqvist |
2015-10-26 | Actually, the permTexture is 256*256 pixels | Tor Lillqvist |
2015-10-26 | Add confused comment | Tor Lillqvist |
2014-08-13 | remove useless OGL transition shader code | Markus Mohrhard |