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path: root/slideshow/opengl/honeycombGeometryShader.glsl
AgeCommit message (Expand)Author
2016-02-25slideshow: Blur the shadows the further they are from the objectEmmanuel Gil Peyrot
2016-02-25slideshow: Only use texture() in GLSL 1.50, fixes Intel on WindowsEmmanuel Gil Peyrot
2016-02-09slideshow: Add shadows to Honeycomb, using the same way as VortexEmmanuel Gil Peyrot
2016-01-16slideshow: Add some volume to the Honeycomb hexagons, making them look betterEmmanuel Gil Peyrot
2015-12-11slideshow: Improve the performances of the Honeycomb transitionEmmanuel Gil Peyrot