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path: root/slideshow/opengl/honeycombGeometryShader.glsl
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2016-02-25slideshow: Blur the shadows the further they are from the objectEmmanuel Gil Peyrot
Change-Id: I63f4fda670b86db2ee1ea66d8755d71697fac0c7 Reviewed-on: https://gerrit.libreoffice.org/22678 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
2016-02-25slideshow: Only use texture() in GLSL 1.50, fixes Intel on WindowsEmmanuel Gil Peyrot
texture2D() is still available, but not in the geometry stage, so better be consistent everywhere. Change-Id: I86bf1921713bcbf32946190525401bfcc633a69f Reviewed-on: https://gerrit.libreoffice.org/22468 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
2016-02-09slideshow: Add shadows to Honeycomb, using the same way as VortexEmmanuel Gil Peyrot
Change-Id: I1f8f11f900f281792b417c1efead272fe3e8432e
2016-01-16slideshow: Add some volume to the Honeycomb hexagons, making them look betterEmmanuel Gil Peyrot
Change-Id: Ic0f62f36faccb65ab4fbc7bb5553d096a2658f96
2015-12-11slideshow: Improve the performances of the Honeycomb transitionEmmanuel Gil Peyrot
Change-Id: Iacddc7b84bf0be8bb112cba88cc7fd36f72e7ca0