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path: root/slideshow/opengl/honeycombVertexShader.glsl
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2016-02-25slideshow: Add an ugly workaround for Intel’s matrix multiplicationEmmanuel Gil Peyrot
When more than three multiplications are chained, Intel’s Windows driver returns a mat4 containing only zeroes, likely due to a misbehaving optimisation. This patch prevents it from doing any optimisation by doing each multiplication in its own uniform block. Change-Id: I0b435d3a5444afd47f78c379f0d2e442d2c2cfc0 Reviewed-on: https://gerrit.libreoffice.org/22470 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
2016-02-09slideshow: Add shadows to Honeycomb, using the same way as VortexEmmanuel Gil Peyrot
Change-Id: I1f8f11f900f281792b417c1efead272fe3e8432e
2016-01-16slideshow: Tweak a few constants to make Glitter and Honeycomb look nicerEmmanuel Gil Peyrot
Change-Id: I5dd15f3d483caaedbf58a7ad12bf24798694524f
2015-12-11slideshow: Improve the performances of the Honeycomb transitionEmmanuel Gil Peyrot
Change-Id: Iacddc7b84bf0be8bb112cba88cc7fd36f72e7ca0