Age | Commit message (Expand) | Author |
2020-05-08 | implement PowerPoint 'flash' slide transition (API CHANGE) | Luboš Luňák |
2018-05-24 | Fix typo | Andrea Gelmini |
2016-02-25 | slideshow: Blur the shadows the further they are from the object | Emmanuel Gil Peyrot |
2016-02-25 | slideshow: Only use texture() in GLSL 1.50, fixes Intel on Windows | Emmanuel Gil Peyrot |
2016-02-25 | slideshow: Add an ugly workaround for Intel’s matrix multiplication | Emmanuel Gil Peyrot |
2016-02-25 | slideshow: Move Vortex calculations to the geometry stage, fixes Intel | Emmanuel Gil Peyrot |
2016-02-09 | slideshow: Add shadows to Honeycomb, using the same way as Vortex | Emmanuel Gil Peyrot |
2016-02-09 | slideshow: Add shadows to the Vortex transition | Emmanuel Gil Peyrot |
2016-02-02 | slideshow: Make sure the slide is fully opaque in Honeycomb | Emmanuel Gil Peyrot |
2016-01-20 | slideshow: Change quads into cubes in the Vortex transition | Emmanuel Gil Peyrot |
2016-01-20 | slideshow: Relicense every shader of which I am the sole author to MPL | Emmanuel Gil Peyrot |
2016-01-16 | slideshow: Add some volume to the Honeycomb hexagons, making them look better | Emmanuel Gil Peyrot |
2016-01-16 | slideshow: Tweak a few constants to make Glitter and Honeycomb look nicer | Emmanuel Gil Peyrot |
2016-01-05 | Fix typos | Andrea Gelmini |
2016-01-05 | slideshow: Define inverse() to bring back the GLSL version to 1.20 | Emmanuel Gil Peyrot |
2016-01-05 | slideshow: Improve the Vortex transition to match PowerPoint better | Emmanuel Gil Peyrot |
2016-01-05 | slideshow: Improve the Ripple transition to match PowerPoint better | Emmanuel Gil Peyrot |
2016-01-05 | slideshow: Fix a few issues in the Glitter transition | Emmanuel Gil Peyrot |
2015-12-15 | chmod -x | Tor Lillqvist |
2015-12-15 | Use #version 140 to get inverse() | Tor Lillqvist |
2015-12-11 | slideshow: Improve the performances of the Glitter transition | Emmanuel Gil Peyrot |
2015-12-11 | slideshow: Improve the performances of the Honeycomb transition | Emmanuel Gil Peyrot |
2015-12-11 | slideshow: Fix lighting in the Vortex transition | Emmanuel Gil Peyrot |
2015-12-11 | slideshow: Remove the last legacy uniforms | Emmanuel Gil Peyrot |
2015-12-11 | slideshow: Upload the projection and modelview matrices as uniforms | Emmanuel Gil Peyrot |
2015-12-11 | slideshow: upload the transform matrices as uniforms | Emmanuel Gil Peyrot |
2015-11-23 | slideshow: Add back lighting in the SimpleTransition shaders | Emmanuel Gil Peyrot |
2015-11-20 | slideshow: Reimplement reflections in shaders, and port Rochade and TurnAround | Emmanuel Gil Peyrot |
2015-11-20 | slideshow: Reimplement both Fade transitions in shaders | Emmanuel Gil Peyrot |
2015-11-20 | slideshow: Make SimpleTransition inherit from ShaderTransition | Emmanuel Gil Peyrot |
2015-11-19 | slideshow: Use gl_ModelViewProjectionMatrix in vertex shaders | Emmanuel Gil Peyrot |
2015-11-10 | Improve the Vortex transition | Tor Lillqvist |
2015-11-09 | Simplify and improve (?) the Vortex transition | Tor Lillqvist |
2015-11-08 | Now I understand why that multiplication by 10 was there originally | Tor Lillqvist |
2015-11-07 | Improve transition shader portability | Tor Lillqvist |
2015-11-06 | Make the Vortex transition a bit more interesting | Tor Lillqvist |
2015-11-06 | Add a 'Ripple' transition | Tor Lillqvist |
2015-10-27 | Nothing that would be covered by that here | Tor Lillqvist |
2015-10-27 | Initial work on a "Vortex" transition | Tor Lillqvist |
2015-10-26 | Bin dead code | Tor Lillqvist |
2015-10-26 | Actually, the permTexture is 256*256 pixels | Tor Lillqvist |
2015-10-26 | Add confused comment | Tor Lillqvist |
2014-08-13 | remove useless OGL transition shader code | Markus Mohrhard |