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This makes Vortex require OpenGL 3.2 instead of 2.1.
Change-Id: I9438a37c2cf75e58eafc807ad1abaa22acb231b1
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Change-Id: I921e52d8347f3b37030818711f979517eab690a8
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Change-Id: Ic0f62f36faccb65ab4fbc7bb5553d096a2658f96
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Change-Id: I5dd15f3d483caaedbf58a7ad12bf24798694524f
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Change-Id: I1ed955a0e474a755949e80eef60c8cd19f43fd0e
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Change-Id: Ia410950353aec0106ea82d025ed3ee89c79ca127
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Change-Id: I7c40d7eb90a5c2b5d9808683c83b664707c27cb1
Reviewed-on: https://gerrit.libreoffice.org/21128
Reviewed-by: Ashod Nakashian <ashnakash@gmail.com>
Tested-by: Ashod Nakashian <ashnakash@gmail.com>
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Change-Id: Ib0372d6a98734724d99b979f2d01abc1ee317847
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Change-Id: I60e0b71d41a726459baeb7e590745d6bfb58e884
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Change-Id: I0b8a78fc6bce5cb737cc7070b1b69184c5f6991c
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Remove an unused variable, add comments, reduce the time a tile stays
black, and don’t rely on implicit casts of integers into floats.
Change-Id: Ifacf49fe99818a62ad0430d86dc15c3bf51cf326
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Inspired by 6e6ae9803796b120e95f6e89575e03c5fd0ed3c2
Change-Id: Ia0f264d3a6bbf076aa5080e3398683e50bc6ef01
Reviewed-on: https://gerrit.libreoffice.org/20190
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Stephan Bergmann <sbergman@redhat.com>
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blind fix for this since I cannot seem to make it work on my dev box no
matter how far back I go.
This seems to be a regression from commit
c7e8f21a538c409abe70b90d7bba38386e90a876 "loplugin:unusedmethods"
Change-Id: I99f0f0ca662a5fe246057b1bb8da3bd3d3c7bac6
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Change-Id: If3622b23c45dd3a2a4e9869452142d1f6b47919e
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Fixup windows PCH plus pulling out more code now unused due to NPAPI
removal. Follow-up to 4c18af27bf95b332ee2006cfc0bbf469fb1a84d4.
Change-Id: I8ad42a28139ceeab0cae1f608d55beb28c159db3
Reviewed-on: https://gerrit.libreoffice.org/20783
Reviewed-by: Thorsten Behrens <Thorsten.Behrens@CIB.de>
Tested-by: Thorsten Behrens <Thorsten.Behrens@CIB.de>
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Change-Id: Ifa02bde8c84326c513df74d34077710f2e28c91e
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The Linux GLSL imlementation is very loose in its interpretation of
standards, it seems. (I am not surprised.) Not so on Windows, at least
with AMD drivers. The inverse() function (for float matririces) is
present only starting from GLSL 1.40. Bump the #version directive
accordingly. (See
https://www.opengl.org/sdk/docs/man/html/inverse.xhtml)
To get this to work again on OS X will be a further challenge. There a
'legacy' context only has GLSL 1.20. But the intent is to move this
code in the direction of using 'core' contexts anyway.
Change-Id: I572dc7cc30f90321b233fbfd857455dc01761a7c
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Change-Id: Ib6f55bc0ce6c09ea523174cb630c6d7cd9808f96
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Change-Id: I962544005b5d408f7c044a02eefe09b87d8a81fe
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Change-Id: I9032af7583f0cf97664d2f84d5aead0cb1547c1a
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Change-Id: Iaf482b357577ff8a5511607844a69c90ea28d29f
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Change-Id: Iacddc7b84bf0be8bb112cba88cc7fd36f72e7ca0
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Change-Id: I1572e101be0f5d9267dd48e96212689d80d1d023
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No transition makes use of repeat, and it could lead to some artifacts
when writing transitions.
Change-Id: Icf6f4f0eb74c28d8c75991e717b6b4ffe9df5060
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This is the ground work for some later transitions in slideshow.
Change-Id: Ib200cf7fabd579256a5255b0fb5d8c4accf7d24b
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Change-Id: Ice61bfbd75aafd4197584c34ef7fbed80c20c184
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Instead replace it with no transition at all.
Change-Id: If7085e2ecd79eda80097f96bebbb2f9d11161c22
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Change-Id: If87f441607adf2ed0aa31023352774e7372b7edb
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Change-Id: Ifb22c75c77d6bb5d3f144a1ed92bbcdf8d1112fd
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Change-Id: I870ef7885fe569c89bde63a70ef038c4133ffbfd
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Change-Id: If5f7368bf53dd59e66e990e4f2c57b6ee2cba44b
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Change-Id: I9d6c3ad0d2cc2f691afb2c8622471286f8a5e1c7
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Change-Id: I2380fc7f8462514e6c032b18b44df51fbaaccb9f
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Change-Id: Ib799244c6c3dd8d6fd21adc28e68690287caebd0
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Change-Id: I13c91af15caad888b4b56dbf92b63fdb0a97b47d
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When using appearing animations on shapes, some of the slide transitions
incorrectly don't show these shapes. Same for disappearing shapes - both
states are wrong during slide transition time. Fix slide bitmap
generator to take final slide states into account.
Change-Id: Iea0e576009a109c7f44a7a6498b0ee5b2c4791c5
Reviewed-on: https://gerrit.libreoffice.org/20199
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Thorsten Behrens <Thorsten.Behrens@CIB.de>
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Change-Id: Icac4ac1a2614e72bc9ff070819533e09eeb1a864
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Change-Id: Ied01ccf789877c15080797de3723588e09fa6c7c
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Change-Id: I0ba164cdc1c473184b953bffd7d264d1ec8733b6
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Change-Id: Ia6dcc352531a6bf067f3e87086cb275b00f81c97
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Change-Id: Iec854a8369a7a9f845f261233e46aea8097db109
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With ReflectionTransition requiring 3.0 instead.
Change-Id: I9497dab91017d1d81a6a5a369524849ce5774694
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Change-Id: I9bf701a7f19d0f778b8fec7a39b762cc89b061b7
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Change-Id: Ia585a5064362c261c137d8c4abefcfda7cb7bdd7
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Change-Id: Ie0be68055152347e82da66cb48cf76c54b7966c0
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Change-Id: I509dd0bdda284abb2b8abdb809bf1dec8b9632ce
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Change-Id: I57ab559112201269ce389bb6eff737168cec1e78
Reviewed-on: https://gerrit.libreoffice.org/20119
Reviewed-by: Noel Grandin <noelgrandin@gmail.com>
Tested-by: Noel Grandin <noelgrandin@gmail.com>
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This removes the hack reflections were previously, where a black quad
was drawn on top of a mirror version of the first primitive only.
Change-Id: I8c0863ab30e85d0130a8d7e838f3514e9be93788
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Change-Id: I94187b9316a206578bb738411053afe070703f09
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Many transitions don’t like the simplistic default shader, especially
since it doesn’t handle lighting or reflections properly.
Those issues are addressed in the following commits. TODO: except
lighting.
Change-Id: Ia99308deb87c97d9bbe1da32aac64d0437061a84
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