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Fixup windows PCH plus pulling out more code now unused due to NPAPI
removal. Follow-up to 4c18af27bf95b332ee2006cfc0bbf469fb1a84d4.
Change-Id: I8ad42a28139ceeab0cae1f608d55beb28c159db3
Reviewed-on: https://gerrit.libreoffice.org/20783
Reviewed-by: Thorsten Behrens <Thorsten.Behrens@CIB.de>
Tested-by: Thorsten Behrens <Thorsten.Behrens@CIB.de>
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Change-Id: Ifa02bde8c84326c513df74d34077710f2e28c91e
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The Linux GLSL imlementation is very loose in its interpretation of
standards, it seems. (I am not surprised.) Not so on Windows, at least
with AMD drivers. The inverse() function (for float matririces) is
present only starting from GLSL 1.40. Bump the #version directive
accordingly. (See
https://www.opengl.org/sdk/docs/man/html/inverse.xhtml)
To get this to work again on OS X will be a further challenge. There a
'legacy' context only has GLSL 1.20. But the intent is to move this
code in the direction of using 'core' contexts anyway.
Change-Id: I572dc7cc30f90321b233fbfd857455dc01761a7c
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Change-Id: Ib6f55bc0ce6c09ea523174cb630c6d7cd9808f96
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Change-Id: I962544005b5d408f7c044a02eefe09b87d8a81fe
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Change-Id: I9032af7583f0cf97664d2f84d5aead0cb1547c1a
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Change-Id: Iaf482b357577ff8a5511607844a69c90ea28d29f
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Change-Id: Iacddc7b84bf0be8bb112cba88cc7fd36f72e7ca0
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Change-Id: I1572e101be0f5d9267dd48e96212689d80d1d023
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No transition makes use of repeat, and it could lead to some artifacts
when writing transitions.
Change-Id: Icf6f4f0eb74c28d8c75991e717b6b4ffe9df5060
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This is the ground work for some later transitions in slideshow.
Change-Id: Ib200cf7fabd579256a5255b0fb5d8c4accf7d24b
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Change-Id: Ice61bfbd75aafd4197584c34ef7fbed80c20c184
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Instead replace it with no transition at all.
Change-Id: If7085e2ecd79eda80097f96bebbb2f9d11161c22
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Change-Id: If87f441607adf2ed0aa31023352774e7372b7edb
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Change-Id: Ifb22c75c77d6bb5d3f144a1ed92bbcdf8d1112fd
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Change-Id: I870ef7885fe569c89bde63a70ef038c4133ffbfd
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Change-Id: If5f7368bf53dd59e66e990e4f2c57b6ee2cba44b
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Change-Id: I9d6c3ad0d2cc2f691afb2c8622471286f8a5e1c7
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Change-Id: I2380fc7f8462514e6c032b18b44df51fbaaccb9f
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Change-Id: Ib799244c6c3dd8d6fd21adc28e68690287caebd0
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Change-Id: I13c91af15caad888b4b56dbf92b63fdb0a97b47d
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When using appearing animations on shapes, some of the slide transitions
incorrectly don't show these shapes. Same for disappearing shapes - both
states are wrong during slide transition time. Fix slide bitmap
generator to take final slide states into account.
Change-Id: Iea0e576009a109c7f44a7a6498b0ee5b2c4791c5
Reviewed-on: https://gerrit.libreoffice.org/20199
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Thorsten Behrens <Thorsten.Behrens@CIB.de>
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Change-Id: Icac4ac1a2614e72bc9ff070819533e09eeb1a864
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Change-Id: Ied01ccf789877c15080797de3723588e09fa6c7c
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Change-Id: I0ba164cdc1c473184b953bffd7d264d1ec8733b6
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Change-Id: Ia6dcc352531a6bf067f3e87086cb275b00f81c97
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Change-Id: Iec854a8369a7a9f845f261233e46aea8097db109
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With ReflectionTransition requiring 3.0 instead.
Change-Id: I9497dab91017d1d81a6a5a369524849ce5774694
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Change-Id: I9bf701a7f19d0f778b8fec7a39b762cc89b061b7
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Change-Id: Ia585a5064362c261c137d8c4abefcfda7cb7bdd7
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Change-Id: Ie0be68055152347e82da66cb48cf76c54b7966c0
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Change-Id: I509dd0bdda284abb2b8abdb809bf1dec8b9632ce
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Change-Id: I57ab559112201269ce389bb6eff737168cec1e78
Reviewed-on: https://gerrit.libreoffice.org/20119
Reviewed-by: Noel Grandin <noelgrandin@gmail.com>
Tested-by: Noel Grandin <noelgrandin@gmail.com>
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This removes the hack reflections were previously, where a black quad
was drawn on top of a mirror version of the first primitive only.
Change-Id: I8c0863ab30e85d0130a8d7e838f3514e9be93788
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Change-Id: I94187b9316a206578bb738411053afe070703f09
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Many transitions don’t like the simplistic default shader, especially
since it doesn’t handle lighting or reflections properly.
Those issues are addressed in the following commits. TODO: except
lighting.
Change-Id: Ia99308deb87c97d9bbe1da32aac64d0437061a84
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...than by template parameter pack (even if that requires using ServiceDecl*, as
initializer_list cannot take reference types)
Change-Id: Ia986201b52d8daedfe925f132ebc79bc2c0ba378
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Change-Id: Ib1f06cb5f925535858bc14aab6f59ad7fd2a3a8d
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Change-Id: I89281db92f9b75e972313a95c33473d7649a9bef
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We are still using glPushMatrix/glMultMatrix/glPopMatrix until
everything is moved to shaders, at which point we will upload it with
glUniformMatrix instead.
Change-Id: I1684700eb9ed5867c5a2ae2b4e8cf2f1805f4d70
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We now set the state and upload all vertices data at once, before each
batch, in order to minimize GL calls during drawing.
The next step will be to move to shaders, in order to use per-primitive
uniforms instead of changing the global modelview matrix and issuing
another draw call.
Change-Id: I8c7cf29047047b9cad575cc6264485ae77d6ba10
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ftransform() is deprecated, and we shouldnât do an extraneous
multiplication to obtain the two matrices together.
Change-Id: Iaa16c106b8b702468f7be643a812107f0967acdd
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Change-Id: Ia45a3ec98a1f548b5a976f485d4165bb3d1ff2e4
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Change-Id: I0aefe2130a85303213e247676d45546d9859cf62
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Change-Id: I8687127cd9ccf6a6ddd87d934f7462a69a047053
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and improve the script a little
Change-Id: I2792ea4dd5df3a50736fbe209225c3f16fb86b84
Reviewed-on: https://gerrit.libreoffice.org/20033
Reviewed-by: Noel Grandin <noelgrandin@gmail.com>
Tested-by: Noel Grandin <noelgrandin@gmail.com>
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update the plugin with lessons learned from the mergeclasses plugin and
re-run it
Change-Id: I9d622eb3d05fceaf8fa764c533c8fa5dfb4c7711
Reviewed-on: https://gerrit.libreoffice.org/20015
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Noel Grandin <noelgrandin@gmail.com>
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Change-Id: I4a46f7f1ec289f96f9fd1b849317b7548ac29383
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Ported update_pch.sh to Python with improved performance
and features. The new script is invoked from the same
update_pch.sh which calls it for each library in
parallel, although it can be invoked directly.
The ported script (update_pch) updates all PCH files
in ~15 seconds where the old script took ~4500 seconds.
In addition, the new script supports 3-tiered headers
(system, module, and local) and is very flexible to
support other improvement. It has a per-library
optimal configuration settings that can be updated
using another new scripts (update_pch_autotune.sh)
which finds optimal per-PCH settings.
PCH files have been generated using the new scripts
which builds significantly faster (2-3x, depending
on module and configuration) and the intermediate
binaries are noticably smaller (by several GBs).
The new script stamps each generated PCH file with
the command that generated it to make it trivial
for users to update them, and also adds the command
to invoke another script (update_pch_bisect) that
helps find missing headers or conflicting headers
that may break the build after updating the PCH.
Finally update_pch has built-in unit-tests for
makefile parsing and other core functionality.
Change-Id: Ib933b50e50374d7e2e7e3e95ba8799b0cc8a27fa
Reviewed-on: https://gerrit.libreoffice.org/19965
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Caolán McNamara <caolanm@redhat.com>
Tested-by: Caolán McNamara <caolanm@redhat.com>
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