Age | Commit message (Collapse) | Author |
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SFX_IMPL_INTERFACE previously looked like a function; where in fact it is
several methods defined at once, and only the last one has a body.
This is extremely confusing and hard to read; let's kill that nonsense.
Change-Id: Ia4ae22eb58b1260c9c827c894f5345693bad49e7
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Change-Id: I9bf1c2404eeb6c59525061157e91b8777f2da540
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Change-Id: I7a364b74a9223a6256f004ee2367aaaff80e7f2e
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Change-Id: Ic80e9bebba8c7e76a0400769a2f9d75301227194
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Change-Id: Ib2fa1dd8136e489765e80f174fcf21d7110ec3c2
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Change-Id: I7ccefc73d7f6e5b7c41d6819ae13116af9d5b5ef
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Change-Id: Id76b4ea569246c4b96da48dbc8d5a557367e0cca
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Change-Id: I7a32bc6391630266eb548c4fa2c7b9dedec3697c
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Add HAVE_FEATURE_DBCONNECTIVITY to <config_features.h> instead of
using (or not, more likely) -DDISABLE_DBCONNECTIVITY.
The plan is still that database connectivity would be disabled always
for the non-desktop platforms, and otherwise disabling it would be a
configure option.
But, still lots to do; the TiledLibreOffice iOS test app gets tons of
undefineds when linking if I actually try to disable the database
connectivity.
Change-Id: If1e4b55faa1514cd55dec5fc5487a30d689739ac
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Change-Id: I1fd4e8bad535db1b787eac231ab02ed34ee09445
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Change-Id: Ib5294ae8c450ba8213e5a62dfd8c12562e8b3323
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Introduce a configure option --disable-avmedia. For non-desktop,
avmedia is always disabled (for now), and for desktop enabled by
default. Add AVMEDIA to BUILD_TYPE when enabled. Don't build avmedia
when disabled. Add HAVE_FEATURE_AVMEDIA to <config_features.h>. Bypass
avmedia-related code when disabled.
Change-Id: I919c6e199bff87d9f142d55dff6373f0ed217f39
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Change-Id: I8a45f7436383cb904d375d0f0d86416f3ce56567
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At least while the OpenGL chart feature is a work in progress, and
nobody is working on it for iOS or Android anyway.
Change-Id: I9de5c6647e6db42b330e593089e296aa9a346afb
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Change-Id: I91f6e861f6d0dbea1b57ac73857e0c706b27f681
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Change-Id: I307a277ce8f473652afd084eb9848ecb27574714
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Change-Id: I1731b60036d94791a39290957d6c4d3b345c077f
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Change-Id: Ie2d375093828cc2b0f9ca20b360a8fe8a5032dcf
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because that's the order in the toolbar to align the two
orders
Change-Id: Ie6f76189a71bd1706c567592f941bbe2c2d5f083
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Change-Id: I883ff114ebd98234fcc9f41d69de96aadedadf4b
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Change-Id: Ie0612c60dbb9c12afb98a5923c374cb76c17be1a
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Change-Id: I30561fdb3a4453ae1d482a464be9146d54b0622c
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Change-Id: Ibc9bdc30faae1cc72a39db3e8130dfaadf937e26
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Change-Id: If9801de8469126f0e1c255f9526d1bcf76e7f372
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if the CTL enabled the ignore kashida option will work
when you use the quick find toolbar.
Change-Id: I6dd9d4b3fa96c0d1c47a044e813c4062b8678ea2
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Change-Id: Ibe4fd981677446badded650ecf616df0a819e572
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Change-Id: Idba6bc918f6949f41183f3dc6b2b7492f2f63d6c
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Change-Id: I4cabda76917cded05a2978b1a280775b7f77a0de
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Change-Id: Ie4a6a4ddb1615f917bccfb68b20cc1ac7587a2ca
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Change-Id: Ie30b4d4dea4b0f7762cd5f9e681685986b69fa91
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Change-Id: I6f715ffa264a4642c9a4470988383a18ddd9432b
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Change-Id: I900545e1556ddf8b76453d7fb189a2fc79f8744c
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Change-Id: I464eba5fd5521c31868c6fc8a2137f17428d421e
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...since f059134fab0f91b7a15594ad06536a13fbfae034 "INTEGRATION: CWS
cppuhelpshrink: #i72766# save memory in cppuhelper, using a vector instead of a
hash_map" (but a dummy "void" default is left in place for backwards
compatibility).
Change-Id: I3bb0af8158f34737d41c344464f3cf944e2891ed
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Change-Id: I58051695d0ca8384fb771bfc74aeb228145f77e6
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Change-Id: I1bdd0fe0d27674da69a61bd8b438f0c9b050a337
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Change-Id: I60ebceee2bf0eca1c7022e14fc43128347d682b5
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It is just too complicated to follow the different OpenGL contexts in
our current desing. This will at least simplify our handling a bit.
IOpenGLRenderer is an abstract interface that should be implemented by
the code using SdrOpenGLObj to paint with OpenGL.
Change-Id: Ib4bfc0350b4345bc27af8bed037c48c11bb67300
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Change-Id: I099bff66a7796a5cf18e37e445467bdfb33de602
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Change-Id: I105bcadd8f088e2047dc39af6bd8968261ddc64b
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Change-Id: Idf23cde1b33b4ef11c9dc2275593ab49621e9a91
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