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2014-04-18sfx2: Move InitInterface_Impl() method out of SFX_IMPL_INTERFACE.Jan Holesovsky
SFX_IMPL_INTERFACE previously looked like a function; where in fact it is several methods defined at once, and only the last one has a body. This is extremely confusing and hard to read; let's kill that nonsense. Change-Id: Ia4ae22eb58b1260c9c827c894f5345693bad49e7
2014-04-18sfx2: Kill SFX_FEATURED_CHILDWINDOW_REGISTRATION macro.Jan Holesovsky
Change-Id: I9bf1c2404eeb6c59525061157e91b8777f2da540
2014-04-18sfx2: Kill SFX_FEATURED_OBJECTBAR_REGISTRATION macro.Jan Holesovsky
Change-Id: I7a364b74a9223a6256f004ee2367aaaff80e7f2e
2014-04-18sfx2: Kill SFX_OBJECTBAR_REGISTRATION macro.Jan Holesovsky
Change-Id: Ic80e9bebba8c7e76a0400769a2f9d75301227194
2014-04-18fix build problem with ambiguous InitFontCaolán McNamara
Change-Id: Ib2fa1dd8136e489765e80f174fcf21d7110ec3c2
2014-04-18we don't even need an instance of SvtLanguageTable at SvxLanguageBoxEike Rathke
Change-Id: I7ccefc73d7f6e5b7c41d6819ae13116af9d5b5ef
2014-04-18Typo: s/cant/can't/Tor Lillqvist
Change-Id: Id76b4ea569246c4b96da48dbc8d5a557367e0cca
2014-04-17no temporary instance of SvtLanguageTable necessary hereEike Rathke
Change-Id: I7a32bc6391630266eb548c4fa2c7b9dedec3697c
2014-04-18Intermediate commit of hacking on --disable-database-connectivityTor Lillqvist
Add HAVE_FEATURE_DBCONNECTIVITY to <config_features.h> instead of using (or not, more likely) -DDISABLE_DBCONNECTIVITY. The plan is still that database connectivity would be disabled always for the non-desktop platforms, and otherwise disabling it would be a configure option. But, still lots to do; the TiledLibreOffice iOS test app gets tons of undefineds when linking if I actually try to disable the database connectivity. Change-Id: If1e4b55faa1514cd55dec5fc5487a30d689739ac
2014-04-17coverity#1202899 Uncaught exceptionCaolán McNamara
Change-Id: I1fd4e8bad535db1b787eac231ab02ed34ee09445
2014-04-17coverity#1202898 Uncaught exceptionCaolán McNamara
Change-Id: Ib5294ae8c450ba8213e5a62dfd8c12562e8b3323
2014-04-17More generic way to disable avmediaTor Lillqvist
Introduce a configure option --disable-avmedia. For non-desktop, avmedia is always disabled (for now), and for desktop enabled by default. Add AVMEDIA to BUILD_TYPE when enabled. Don't build avmedia when disabled. Add HAVE_FEATURE_AVMEDIA to <config_features.h>. Bypass avmedia-related code when disabled. Change-Id: I919c6e199bff87d9f142d55dff6373f0ed217f39
2014-04-17Try harder to bypass avmedia on non-desktop for nowTor Lillqvist
Change-Id: I8a45f7436383cb904d375d0f0d86416f3ce56567
2014-04-17Try harder to bypass OpenGL 3D stuff on non-desktop for nowTor Lillqvist
At least while the OpenGL chart feature is a work in progress, and nobody is working on it for iOS or Android anyway. Change-Id: I9de5c6647e6db42b330e593089e296aa9a346afb
2014-04-17remove executable bitAndras Timar
Change-Id: I91f6e861f6d0dbea1b57ac73857e0c706b27f681
2014-04-17coverity#704833 Dereference after null checkCaolán McNamara
Change-Id: I307a277ce8f473652afd084eb9848ecb27574714
2014-04-16cppcheck: duplicate branchCaolán McNamara
Change-Id: I1731b60036d94791a39290957d6c4d3b345c077f
2014-04-16coverity#1027390 Logically dead codeCaolán McNamara
Change-Id: Ie2d375093828cc2b0f9ca20b360a8fe8a5032dcf
2014-04-16order decrease/increase spacingCaolán McNamara
because that's the order in the toolbar to align the two orders Change-Id: Ie6f76189a71bd1706c567592f941bbe2c2d5f083
2014-04-16non-desktop: Attempt to get rid of glew.Jan Holesovsky
Change-Id: I883ff114ebd98234fcc9f41d69de96aadedadf4b
2014-04-16WaE: -Werror=maybe-uninitializedCaolán McNamara
Change-Id: Ie0612c60dbb9c12afb98a5923c374cb76c17be1a
2014-04-16coverity#1202940 Uninitialized scalar fieldCaolán McNamara
Change-Id: I30561fdb3a4453ae1d482a464be9146d54b0622c
2014-04-16coverity#1202944 Uninitialized scalar fieldCaolán McNamara
Change-Id: Ibc9bdc30faae1cc72a39db3e8130dfaadf937e26
2014-04-16coverity#1202908 Uninitialized scalar variableCaolán McNamara
Change-Id: If9801de8469126f0e1c255f9526d1bcf76e7f372
2014-04-16fdo#77123: Add Ignore Kashida to quick findFaisal M. Al-Otaibi
if the CTL enabled the ignore kashida option will work when you use the quick find toolbar. Change-Id: I6dd9d4b3fa96c0d1c47a044e813c4062b8678ea2
2014-04-15WaE: unused parameter 'rMediaItem'Tor Lillqvist
Change-Id: Ibe4fd981677446badded650ecf616df0a819e572
2014-04-15WaE: 'HAVE_FEATURE_DESKTOP' is not defined, evaluates to 0Tor Lillqvist
Change-Id: Idba6bc918f6949f41183f3dc6b2b7492f2f63d6c
2014-04-15non-desktop: Avoid dbaccess.Jan Holesovsky
Change-Id: I4cabda76917cded05a2978b1a280775b7f77a0de
2014-04-15non-desktop: Avoid pulling in avmedia.Jan Holesovsky
Change-Id: Ie4a6a4ddb1615f917bccfb68b20cc1ac7587a2ca
2014-04-15WaE: 'bValue' may be used uninitialized in this functionTor Lillqvist
Change-Id: Ie30b4d4dea4b0f7762cd5f9e681685986b69fa91
2014-04-15WaE: 'bOn' may be used uninitialized in this functionTor Lillqvist
Change-Id: I6f715ffa264a4642c9a4470988383a18ddd9432b
2014-04-15WaE: 'bHarsh2' may be used uninitialized in this functionTor Lillqvist
Change-Id: I900545e1556ddf8b76453d7fb189a2fc79f8744c
2014-04-15svx: sal_Bool->boolNoel Grandin
Change-Id: I464eba5fd5521c31868c6fc8a2137f17428d421e
2014-04-15cppu::OMultiTypeInterfaceContainerHelperVar hashImpl param is unusedStephan Bergmann
...since f059134fab0f91b7a15594ad06536a13fbfae034 "INTEGRATION: CWS cppuhelpshrink: #i72766# save memory in cppuhelper, using a vector instead of a hash_map" (but a dummy "void" default is left in place for backwards compatibility). Change-Id: I3bb0af8158f34737d41c344464f3cf944e2891ed
2014-04-15initialize the OpenGL context as soon as possibleMarkus Mohrhard
Change-Id: I58051695d0ca8384fb771bfc74aeb228145f77e6
2014-04-15move the opengl headers to vcl/opengl for better separationMarkus Mohrhard
Change-Id: I1bdd0fe0d27674da69a61bd8b438f0c9b050a337
2014-04-15only render through OpenGL after successful context creationMarkus Mohrhard
Change-Id: I60ebceee2bf0eca1c7022e14fc43128347d682b5
2014-04-15tie lifetime of some objects togetherMarkus Mohrhard
It is just too complicated to follow the different OpenGL contexts in our current desing. This will at least simplify our handling a bit. IOpenGLRenderer is an abstract interface that should be implemented by the code using SdrOpenGLObj to paint with OpenGL. Change-Id: Ib4bfc0350b4345bc27af8bed037c48c11bb67300
2014-04-14update_pchThomas Arnhold
Change-Id: I099bff66a7796a5cf18e37e445467bdfb33de602
2014-04-14typo: positon -> positionThomas Arnhold
2014-04-14typo: obsolet -> obsoleteThomas Arnhold
2014-04-14typo: attribut -> attributeThomas Arnhold
2014-04-14typo: noone -> no oneThomas Arnhold
2014-04-14typo: postion -> positionThomas Arnhold
2014-04-14typo: workarround -> workaroundThomas Arnhold
2014-04-14typo: atim -> atomThomas Arnhold
2014-04-14typo: te -> theThomas Arnhold
2014-04-14remove static stringsThomas Arnhold
2014-04-11coverity#708384 Uninitialized scalar fieldCaolán McNamara
Change-Id: I105bcadd8f088e2047dc39af6bd8968261ddc64b
2014-04-11coverity#708381 Uninitialized scalar fieldCaolán McNamara
Change-Id: Idf23cde1b33b4ef11c9dc2275593ab49621e9a91