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2012-03-06idle code documentation improvementMichael Meeks
y a single item, since the decomposition method often sticks only a single top-level node in there, so it turns out to be a net loss overall, memory consumption-wise. Also, if we return a single Primitive2DReference from a BufferedDecomposition, that maximises the sharing of data between the BufferedDecomposition objects at the bottom of the decomposed tree, and objects higher up. Change-Id: Iaf272e60e2997299cc35a1bd209c51b6b79e9a8b Reviewed-on: https://gerrit.libreoffice.org/c/core/+/162976 Tested-by: Jenkins Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk> 2024-02-04Move mnTransparenceForShadow down to SdrCellPrimitive2DNoel Grandin where it belongs. It appears it was only put into BufferedDecompositionPrimitive2D so that it can be accessed by Primitive2DXmlDump, so fix that by creating an extended version of the dumper for use in svx. Change-Id: Idb0b849c4fa538bbede882e48c2d090669c2325a Reviewed-on: https://gerrit.libreoffice.org/c/core/+/162949 Tested-by: Jenkins Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>