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path: root/vcl/CppunitTest_vcl_bitmap_test.mk
AgeCommit message (Collapse)Author
2016-03-25fix headless buildOliver Specht
disables OpenGL and glew usage, lets --without-gui do what --without-x did before and disables X related test Change-Id: I680b47c9962a0d43c8ece593db0b82e347ceebdb Reviewed-on: https://gerrit.libreoffice.org/23474 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Oliver Specht <oliver.specht@cib.de>
2016-01-11Remove BitmapFilterStackBlur, which is unused...Stephan Bergmann
...ever since it got introduced with 28c61871e876e6a2cac47439f768504b1a4c94a0 "vcl: stack blur implementation + basic test & performance test" Change-Id: I78672cf74c24930df92121baecb9886df4382036
2015-11-12Bin mesa_headers completelyTor Lillqvist
We don't need them in a MSVC or OS X compilation either. Change-Id: I00181fe0a047df09bbdfcce34c07eb2ebc45a2da
2015-11-12Avoid mesa_headers on X11, also link with -lGL only where necesssaryTor Lillqvist
The GLEW headers are enough, and what we actually use in these places. In addition to handling GL extension things in its dynamic fashion, GLEW headers also have declarations for standard, non-extension, OpenGL API, including xgl and wgl ones. Most likely we don't need mesa_headers on Windows or OS X either, and can drop them completely. Change-Id: Ic0d8d6238c862f8fe4a74e99e95344dcbf540980
2015-09-01More vcl unit test headers for good measure.Michael Meeks
Change-Id: I55df85df2d01c322e5725fb2844333f967ef48e2
2015-09-01vcl: evidently that test needs glew headers nowMichael Stahl
Change-Id: I6c9742c8be222a33feea9f6291b29dde73869a93
2015-03-27vcl: stack blur implementation + basic test & performance testTomaž Vajngerl
Change-Id: I793ed80a07d9488c5f75b3abdca6db344d80d3d8
2015-03-27vcl: tests for Bitmap, check for symmetry when scaling bitmapsTomaž Vajngerl
Change-Id: I53d6e70018477abb9f98140a52697c1de0f90934