Age | Commit message (Collapse) | Author |
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The GLEW headers are enough, and what we actually use in these
places. In addition to handling GL extension things in its dynamic
fashion, GLEW headers also have declarations for standard,
non-extension, OpenGL API, including xgl and wgl ones.
Most likely we don't need mesa_headers on Windows or OS X either, and
can drop them completely.
Change-Id: Ic0d8d6238c862f8fe4a74e99e95344dcbf540980
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use std::sqrt in vcldemo.cxx
Change-Id: I24d8ba15ee267d0cad3b063df9b7cfd8d284f4ee
Reviewed-on: https://gerrit.libreoffice.org/18591
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Norbert Thiebaud <nthiebaud@gmail.com>
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Change-Id: I69f20c3632c0bee7a3189aaa5a96bd9fff2da222
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(after removing the one remaining use of gluErrorString in a SAL_WARN call)
Change-Id: Ib94e346d73e508e69c07deafdc690e3ae0e23d4e
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This is going to be very helpful troubleshooting problems with metafiles
that just won't display.
Change-Id: I661dd40e04434a9c64a0f59d9310d36444601989
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