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AgeCommit message (Collapse)Author
2012-02-24android: get basic 0-9, a-z keyinput workingMichael Meeks
2012-02-03android: implement theming to get default font set, 1st cut at GetWorkAreaMichael Meeks
2012-02-03android: An attempt to handle mouse events.Jan Holesovsky
2012-02-03android: get the focus window from SvpSalFrameMichael Meeks
2012-02-01android: queue redraw on keypress (for now), and get the ALooper loop rightMichael Meeks
2012-01-31android: undo broken AnyInput method causing app startup to fail.Michael Meeks
2012-01-31android: get BGR to RGB swap right in conversionMichael Meeks
2012-01-31android: debug / dump multi-touch eventsMichael Meeks
2012-01-30android: add start of keycode mappingMichael Meeks
2012-01-30android: ask for RGBA visual, and flip images the right way up.Michael Meeks
2012-01-28android: unwind horrific event dispatching bug causing all the grief.Michael Meeks
2012-01-27android: try blitting a big texture to the screen instead; fails.Michael Meeks
2012-01-27android: un-successful attempt to use eglLockSurfaceKHRMichael Meeks
is this method even implemented for android, seems to be a no-op.
2012-01-27android: add EGL and pixel redrawing modes + start of 565 conversionMichael Meeks
2012-01-26Add APP_CMD_FOO symbolic printoutTor Lillqvist
2012-01-26Add reply to question in comment;)Tor Lillqvist
2012-01-26Include the separate tag argument in the __android_log_print() callsTor Lillqvist
It's the *third* argument that is the printf-style format string.
2012-01-26android: get at least something onto the screenMichael Meeks
2012-01-26android: move lo-bootstrap to osl/detail, Attach threads as createdMichael Meeks
2012-01-25android: add first cut of frame contents blitting, and error dialogMichael Meeks
2012-01-25android: move event handling to members of SalInstanceMichael Meeks
rename app -> mpApp and initial handling of frames, we will need a mini window-manager in here, most likely.
2012-01-25Bin global_android_app and instead use lo-bootstrap APITor Lillqvist
Instead of introducing a global variable, use the already existing saved android_app pointer in lo-bootstrap.c, and just add a function to retrieve it from there. Store it in the AndroidSalInstance. Reanme osl/detail/android.h back to android_native_app_glue.h, which is the name of that file in NDK/sources. "android.h" sounded to me too grand, as if it was some universal Android header. But if we do start to modify the android_native_app_glue stuff heavily, then it indeed makes sense to call it something else. Until then, revert also some whitespace changes to android_native_app_glue.c for it to be as close as possible to the "upstream" one in the NDK, for clarity.
2012-01-25android: more vcl pieces, wake/yield/loop bits and test patternMichael Meeks
2012-01-25WaE: unused parameter 'nType'Tor Lillqvist
2012-01-24android: re-factor headless a little, and start on the mainloopMichael Meeks
2012-01-20android: add missing VCL init symbol goodnessMichael Meeks
2012-01-18android: tweak headless, expand docs, and start custom android backendMichael Meeks