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2012-06-07Use the new THIRTYTWO_BIT_TC_MASK_RGBA format for Android and iOSTor Lillqvist
Change-Id: I7cc8c5943454edea7fdef50b125d0baa95fc3f8b
2012-06-05Use 32bpp bitmaps on Android (and iOS)Tor Lillqvist
Modify DocumentLoader correspondingly. Take Android bug 32588 into account. Ideal would be to extend the XDevice stuff, or something, so that one could hand it a pre-allocated RGBA buffer into which the drawing/rendering would go. Then one could get rid of the silly convert-to-BMP phase, which prefixes the bitmap data with BMP and DIB headers (and thus, I guess, has to copy and allocate another copy). Will see. Change-Id: I4597cd933db8faa8105dc8f19638d712d5d2238a
2012-05-28android: fix mouse click positioning, add more keymappings, fix focus.Michael Meeks
2012-04-11Drop unused EGL stuffTor Lillqvist
2012-04-11Drop plasma_now()Tor Lillqvist
2012-04-04Add debugging output (this file is experimental anyway)Tor Lillqvist
2012-04-02Don't crash in a non-NativeActivity app where mpApp is NULLTor Lillqvist
2012-02-25android: move DamageTracker concept into SvpSalFrame and try to use itMichael Meeks
2012-02-24android: get basic 0-9, a-z keyinput workingMichael Meeks
2012-02-03android: implement theming to get default font set, 1st cut at GetWorkAreaMichael Meeks
2012-02-03android: An attempt to handle mouse events.Jan Holesovsky
2012-02-03android: get the focus window from SvpSalFrameMichael Meeks
2012-02-01android: queue redraw on keypress (for now), and get the ALooper loop rightMichael Meeks
2012-01-31android: undo broken AnyInput method causing app startup to fail.Michael Meeks
2012-01-31android: get BGR to RGB swap right in conversionMichael Meeks
2012-01-31android: debug / dump multi-touch eventsMichael Meeks
2012-01-30android: add start of keycode mappingMichael Meeks
2012-01-30android: ask for RGBA visual, and flip images the right way up.Michael Meeks
2012-01-28android: unwind horrific event dispatching bug causing all the grief.Michael Meeks
2012-01-27android: try blitting a big texture to the screen instead; fails.Michael Meeks
2012-01-27android: un-successful attempt to use eglLockSurfaceKHRMichael Meeks
is this method even implemented for android, seems to be a no-op.
2012-01-27android: add EGL and pixel redrawing modes + start of 565 conversionMichael Meeks
2012-01-26Add APP_CMD_FOO symbolic printoutTor Lillqvist
2012-01-26Add reply to question in comment;)Tor Lillqvist
2012-01-26Include the separate tag argument in the __android_log_print() callsTor Lillqvist
It's the *third* argument that is the printf-style format string.
2012-01-26android: get at least something onto the screenMichael Meeks
2012-01-26android: move lo-bootstrap to osl/detail, Attach threads as createdMichael Meeks
2012-01-25android: add first cut of frame contents blitting, and error dialogMichael Meeks
2012-01-25android: move event handling to members of SalInstanceMichael Meeks
rename app -> mpApp and initial handling of frames, we will need a mini window-manager in here, most likely.
2012-01-25Bin global_android_app and instead use lo-bootstrap APITor Lillqvist
Instead of introducing a global variable, use the already existing saved android_app pointer in lo-bootstrap.c, and just add a function to retrieve it from there. Store it in the AndroidSalInstance. Reanme osl/detail/android.h back to android_native_app_glue.h, which is the name of that file in NDK/sources. "android.h" sounded to me too grand, as if it was some universal Android header. But if we do start to modify the android_native_app_glue stuff heavily, then it indeed makes sense to call it something else. Until then, revert also some whitespace changes to android_native_app_glue.c for it to be as close as possible to the "upstream" one in the NDK, for clarity.
2012-01-25android: more vcl pieces, wake/yield/loop bits and test patternMichael Meeks
2012-01-25WaE: unused parameter 'nType'Tor Lillqvist
2012-01-24android: re-factor headless a little, and start on the mainloopMichael Meeks
2012-01-20android: add missing VCL init symbol goodnessMichael Meeks
2012-01-18android: tweak headless, expand docs, and start custom android backendMichael Meeks