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path: root/vcl/inc/openglgdiimpl.hxx
AgeCommit message (Expand)Author
2016-01-27vcl: readd std headers to openglgdiimpl.hxxChris Sherlock
2016-01-13Bin unused fieldTor Lillqvist
2016-01-09tdf#96919 - vcl opengl: implement missing XOR mode.Michael Meeks
2016-01-08vcl: update documentation of drawAlphaRectChris Sherlock
2016-01-08vcl: silence doxygen warningChris Sherlock
2016-01-06vcl: opengl - Kill the last glErrors on common paths.Michael Meeks
2015-12-31tdf#95507 - implement opengl / 50% invert method.Michael Meeks
2015-12-18vcl: opengl - lean on the default window's context much more.Michael Meeks
2015-12-15Get rid of :: prefix for basegfx in include/vcl and vclTor Lillqvist
2015-12-11vcl: use a custom tag for VCL OpenGLContext's to avoid re-use.Michael Meeks
2015-12-11loplugin:staticmethodsStephan Bergmann
2015-12-11tdf#93529 - move to a Mac-like double-buffered OpenGL model.Michael Meeks
2015-11-18com::sun::star->css in vcl/Noel Grandin
2015-11-05Reduce scope of #include <tools/poly.hxx>Matteo Casalin
2015-10-12Replace "SAL_OVERRIDE" with "override" in LIBO_INTERNAL_ONLY codeStephan Bergmann
2015-09-16tdf#94281 - don't mix legacy and VCL OpenGLContext's.Michael Meeks
2015-09-16GL paint-flushing guard re-work.Michael Meeks
2015-09-08tdf#94006 - re-factor to use rtl::Reference for OpenGLContexts.Michael Meeks
2015-09-01tdf#93839 - Encourage vdevs to pick up new GL Contexts when they go invalid.Michael Meeks
2015-08-31tdf#93772 - handle framebuffer unbinding on GL context switch.Michael Meeks
2015-08-17Put Polygon from tools under tools:: namespaceNorbert Thiebaud
2015-08-07opengl: cache native widget textures also for WindowsTomaž Vajngerl
2015-07-10loplugin:unusedmethods vcl(part2)Noel Grandin
2015-07-09opengl: use MVP matrix in vertex shaders, pixel offsetsTomaž Vajngerl
2015-07-08loplugin:unusedmethods vclNoel Grandin
2015-04-24loplugin:simplifyboolStephan Bergmann
2015-04-01loplugin:staticfunctionNoel Grandin
2015-03-05this drawAlphaBitmap variant is unusedCaolán McNamara
2015-01-27make it possible to easily have variants of glsl programsLuboš Luňák
2015-01-26new loplugin: change virtual methods to non-virtualNoel Grandin
2015-01-19draw polypolygons properly in opengl backendLuboš Luňák
2015-01-19fix opengl hairline special casingLuboš Luňák
2015-01-19use AA for convex polygons when needed tooLuboš Luňák
2015-01-12make AA edges of objects look smoother (opengl)Luboš Luňák
2015-01-12clean up resetting of solid color when using opengl AALuboš Luňák
2015-01-07make sure to use the FillColor when we used it beforeMarkus Mohrhard
2014-12-18draw also opengl polygon with AA edges if AA is wantedLuboš Luňák
2014-12-15use AA for lines only when AA is activeLuboš Luňák
2014-12-11vcl: Limit Cairo surface size to the clipping region to improve performanceLouis-Francis Ratté-Boulianne
2014-12-03vcl: Don't create new contexts for Virtual Devices on WindowsLouis-Francis Ratté-Boulianne
2014-12-02Revert "use boost::shared_ptr instead of manual ref counting"Markus Mohrhard
2014-12-02vcl: Only load OpenGL shaders once for each contextLouis-Francis Ratté-Boulianne
2014-12-02vcl: Consolidate size information around the GeometryProvider.Michael Meeks
2014-12-02vcl: Use the current OpenGL context for VirtualDevice and Bitmap if possibleLouis-Francis Ratté-Boulianne
2014-12-01use boost::shared_ptr instead of manual ref countingMarkus Mohrhard
2014-11-22vcl: Improve precision and performance of clipping when region is a RegionBandLouis-Francis Ratté-Boulianne
2014-11-22vcl: Track the GL context's clip region and update before drawing when neededLouis-Francis Ratté-Boulianne
2014-11-22vcl: Move the painting fence to the OpenGL contextLouis-Francis Ratté-Boulianne
2014-11-22vcl: Always use the same OpenGL context when drawing in a windowLouis-Francis Ratté-Boulianne
2014-11-22vcl: Draw native widgets twice on black/white background to synthesize alphaLouis-Francis Ratté-Boulianne