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path: root/vcl/inc/openglgdiimpl.hxx
AgeCommit message (Expand)Author
2014-12-02vcl: Use the current OpenGL context for VirtualDevice and Bitmap if possibleLouis-Francis Ratté-Boulianne
2014-12-01use boost::shared_ptr instead of manual ref countingMarkus Mohrhard
2014-11-22vcl: Improve precision and performance of clipping when region is a RegionBandLouis-Francis Ratté-Boulianne
2014-11-22vcl: Track the GL context's clip region and update before drawing when neededLouis-Francis Ratté-Boulianne
2014-11-22vcl: Move the painting fence to the OpenGL contextLouis-Francis Ratté-Boulianne
2014-11-22vcl: Always use the same OpenGL context when drawing in a windowLouis-Francis Ratté-Boulianne
2014-11-22vcl: Draw native widgets twice on black/white background to synthesize alphaLouis-Francis Ratté-Boulianne
2014-11-22vcl: Add support for backend-dependent blending of bitmaps (mask and alpha)Louis-Francis Ratté-Boulianne
2014-11-19coverity#1254674 Unchecked dynamic_castCaolán McNamara
2014-11-17vcl: Implement drawing of transformed bitmaps in OpenGL backendLouis-Francis Ratté-Boulianne
2014-11-17vcl: copyBits should operate on mrParent if no context supplied.Michael Meeks
2014-11-15vcl: Implement axial gradients in OpenGL backendLouis-Francis Ratté-Boulianne
2014-11-15vcl: Add DrawAlphaTexture to directly render Cairo surfaceLouis-Francis Ratté-Boulianne
2014-11-15vcl: Make sure the offscreen texture is unique before rendering to itLouis-Francis Ratté-Boulianne
2014-11-15vcl: Improve OpenGLTexture implementation by allowing implicit sharingLouis-Francis Ratté-Boulianne
2014-11-13coverity#1251601 Uninitialized pointer fieldCaolán McNamara
2014-11-13vcl: Use stencil mask to clip gradient shapeLouis-Francis Ratté-Boulianne
2014-11-13vcl: Use scissor or stencil for clipping in OpenGL backendLouis-Francis Ratté-Boulianne
2014-11-13vcl: Use single-buffer rendering and only flush when necessaryLouis-Francis Ratté-Boulianne
2014-11-12vcl: Add support for radial gradients in OpenGL backendLouis-Francis Ratté-Boulianne
2014-11-12vcl: Read back OpenGL FBO to create offscreen X11 pixmapLouis-Francis Ratté-Boulianne
2014-11-12vcl: Add initial support for linear gradient with OpenGLLouis-Francis Ratté-Boulianne
2014-11-11vcl: Fix text rendering with OpenGLLouis-Francis Ratté-Boulianne
2014-11-11vcl: Use a different FBO when rendering using a VirtualDeviceLouis-Francis Ratté-Boulianne
2014-11-11vcl: Remove unused shaders listLouis-Francis Ratté-Boulianne
2014-11-11vcl: Add methods to call before and after OpenGL renderingLouis-Francis Ratté-Boulianne
2014-11-11windows opengl: We need a constructor for OpenGLSalGraphicsImpl.Jan Holesovsky
2014-11-10vcl: Add support for alpha mask rendering with OpenGLLouis-Francis Ratté-Boulianne
2014-11-10vcl: Add support for transparent polygon drawing with OpenGLLouis-Francis Ratté-Boulianne
2014-11-10vcl: Initial work to have native widgets rendered with OpenGLLouis-Francis Ratté-Boulianne
2014-11-10get size correct for virtual devicesMarkus Mohrhard
2014-11-10vcl: Add method to swap buffers after painting windowLouis-Francis Ratté-Boulianne
2014-11-10vcl: Allow SalBitmap implementation to do scalingLouis-Francis Ratté-Boulianne
2014-11-10vcl: Get the OpenGL window size from the frameLouis-Francis Ratté-Boulianne
2014-11-10vcl: Add methods to get size of OpenGLSalGraphicsImplLouis-Francis Ratté-Boulianne
2014-11-10vcl: Some fixes to the OpenGL implLouis-Francis Ratté-Boulianne
2014-11-10extract shaders from source codeMarkus Mohrhard
2014-11-10vcl: Implement basic SalGraphics methods for OpenGL backendLouis-Francis Ratté-Boulianne
2014-11-10bring the gradient rendering down into SalGraphicsImpl & unx backendMarkus Mohrhard
2014-11-10add OpenGLContext to OpenGL vcl rendering codeMarkus Mohrhard
2014-11-10add a OpenGLContext to unix backendMarkus Mohrhard
2014-11-10integrate WIP OpenGL rendering to unix backendMarkus Mohrhard
2014-11-10implement stub for OpenGL SalGraphicsImpl sub classMarkus Mohrhard