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path: root/vcl/inc/openglgdiimpl.hxx
AgeCommit message (Expand)Author
2015-08-07opengl: cache native widget textures also for WindowsTomaž Vajngerl
2015-07-10loplugin:unusedmethods vcl(part2)Noel Grandin
2015-07-09opengl: use MVP matrix in vertex shaders, pixel offsetsTomaž Vajngerl
2015-07-08loplugin:unusedmethods vclNoel Grandin
2015-04-24loplugin:simplifyboolStephan Bergmann
2015-04-01loplugin:staticfunctionNoel Grandin
2015-03-05this drawAlphaBitmap variant is unusedCaolán McNamara
2015-01-27make it possible to easily have variants of glsl programsLuboš Luňák
2015-01-26new loplugin: change virtual methods to non-virtualNoel Grandin
2015-01-19draw polypolygons properly in opengl backendLuboš Luňák
2015-01-19fix opengl hairline special casingLuboš Luňák
2015-01-19use AA for convex polygons when needed tooLuboš Luňák
2015-01-12make AA edges of objects look smoother (opengl)Luboš Luňák
2015-01-12clean up resetting of solid color when using opengl AALuboš Luňák
2015-01-07make sure to use the FillColor when we used it beforeMarkus Mohrhard
2014-12-18draw also opengl polygon with AA edges if AA is wantedLuboš Luňák
2014-12-15use AA for lines only when AA is activeLuboš Luňák
2014-12-11vcl: Limit Cairo surface size to the clipping region to improve performanceLouis-Francis Ratté-Boulianne
2014-12-03vcl: Don't create new contexts for Virtual Devices on WindowsLouis-Francis Ratté-Boulianne
2014-12-02Revert "use boost::shared_ptr instead of manual ref counting"Markus Mohrhard
2014-12-02vcl: Only load OpenGL shaders once for each contextLouis-Francis Ratté-Boulianne
2014-12-02vcl: Consolidate size information around the GeometryProvider.Michael Meeks
2014-12-02vcl: Use the current OpenGL context for VirtualDevice and Bitmap if possibleLouis-Francis Ratté-Boulianne
2014-12-01use boost::shared_ptr instead of manual ref countingMarkus Mohrhard
2014-11-22vcl: Improve precision and performance of clipping when region is a RegionBandLouis-Francis Ratté-Boulianne
2014-11-22vcl: Track the GL context's clip region and update before drawing when neededLouis-Francis Ratté-Boulianne
2014-11-22vcl: Move the painting fence to the OpenGL contextLouis-Francis Ratté-Boulianne
2014-11-22vcl: Always use the same OpenGL context when drawing in a windowLouis-Francis Ratté-Boulianne
2014-11-22vcl: Draw native widgets twice on black/white background to synthesize alphaLouis-Francis Ratté-Boulianne
2014-11-22vcl: Add support for backend-dependent blending of bitmaps (mask and alpha)Louis-Francis Ratté-Boulianne
2014-11-19coverity#1254674 Unchecked dynamic_castCaolán McNamara
2014-11-17vcl: Implement drawing of transformed bitmaps in OpenGL backendLouis-Francis Ratté-Boulianne
2014-11-17vcl: copyBits should operate on mrParent if no context supplied.Michael Meeks
2014-11-15vcl: Implement axial gradients in OpenGL backendLouis-Francis Ratté-Boulianne
2014-11-15vcl: Add DrawAlphaTexture to directly render Cairo surfaceLouis-Francis Ratté-Boulianne
2014-11-15vcl: Make sure the offscreen texture is unique before rendering to itLouis-Francis Ratté-Boulianne
2014-11-15vcl: Improve OpenGLTexture implementation by allowing implicit sharingLouis-Francis Ratté-Boulianne
2014-11-13coverity#1251601 Uninitialized pointer fieldCaolán McNamara
2014-11-13vcl: Use stencil mask to clip gradient shapeLouis-Francis Ratté-Boulianne
2014-11-13vcl: Use scissor or stencil for clipping in OpenGL backendLouis-Francis Ratté-Boulianne
2014-11-13vcl: Use single-buffer rendering and only flush when necessaryLouis-Francis Ratté-Boulianne
2014-11-12vcl: Add support for radial gradients in OpenGL backendLouis-Francis Ratté-Boulianne
2014-11-12vcl: Read back OpenGL FBO to create offscreen X11 pixmapLouis-Francis Ratté-Boulianne
2014-11-12vcl: Add initial support for linear gradient with OpenGLLouis-Francis Ratté-Boulianne
2014-11-11vcl: Fix text rendering with OpenGLLouis-Francis Ratté-Boulianne
2014-11-11vcl: Use a different FBO when rendering using a VirtualDeviceLouis-Francis Ratté-Boulianne
2014-11-11vcl: Remove unused shaders listLouis-Francis Ratté-Boulianne
2014-11-11vcl: Add methods to call before and after OpenGL renderingLouis-Francis Ratté-Boulianne
2014-11-11windows opengl: We need a constructor for OpenGLSalGraphicsImpl.Jan Holesovsky
2014-11-10vcl: Add support for alpha mask rendering with OpenGLLouis-Francis Ratté-Boulianne