Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-03-05 | this drawAlphaBitmap variant is unused | Caolán McNamara | |
Change-Id: Id2f9073969babe7ad5984f87949ed870f9d5a8f7 | |||
2014-11-22 | vcl: Always use the same OpenGL context when drawing in a window | Louis-Francis Ratté-Boulianne | |
Change-Id: Ief0e947149c133aaa8e81973e088c4df6432bfdc | |||
2014-11-22 | vcl: Add support for backend-dependent blending of bitmaps (mask and alpha) | Louis-Francis Ratté-Boulianne | |
Change-Id: Iba64eb42965c86ca5655b9a105ef3f397e033ecf | |||
2014-11-13 | vcl: Use single-buffer rendering and only flush when necessary | Louis-Francis Ratté-Boulianne | |
Change-Id: I832dd6f3647fbb423975fa928a5ec32447225e85 | |||
2014-11-11 | vcl: Fix text rendering with OpenGL | Louis-Francis Ratté-Boulianne | |
Change-Id: I7784fa81cb6f9a3d6437b2b628c37e7895c84733 | |||
2014-11-10 | vcl: Initial work to have native widgets rendered with OpenGL | Louis-Francis Ratté-Boulianne | |
Change-Id: I8b244a5bdd12a64a65ca1bab14dfe6917a175ccf | |||
2014-11-10 | get size correct for virtual devices | Markus Mohrhard | |
Change-Id: I8fff04f561d57083c65a87ad5bd0e04cb9b9ed2c | |||
2014-11-10 | vcl: Add method to swap buffers after painting window | Louis-Francis Ratté-Boulianne | |
Change-Id: Icdf691e7e9e83d039e33d2095270290dc31f2efa | |||
2014-11-10 | vcl: Get the OpenGL window size from the frame | Louis-Francis Ratté-Boulianne | |
Change-Id: Id1b62d1982e56ef073ebb4ab800356d4dee3d742 | |||
2014-11-10 | bring the gradient rendering down into SalGraphicsImpl & unx backend | Markus Mohrhard | |
Change-Id: Ia5d5e7d996b4a8818e73f3f741907ff9224f93da | |||
2014-11-10 | add missing header guards | Markus Mohrhard | |
Change-Id: I73f7a25a180696b8581e673de8f39dd007fe5358 | |||
2014-11-10 | we need to export the SalGraphicsImpl class | Markus Mohrhard | |
Change-Id: I569a1aacdb7a87b0e8045863a8569520bd0df09a | |||
2014-11-10 | use Impl for unix vcl plugins | Markus Mohrhard | |
Change-Id: I110df787e1d4b817ab6e682fd9bf50a24332fafd | |||
2014-11-10 | add Impl version for SalGraphics | Ptyl Dragon | |
Using an Impl pattern here allows us to switch the rendering in each plugin without introducing any additional plugins. The SalGraphics subclass will just forward the rendering call to the Impl which can either be the normal native one or the OpenGL one. Change-Id: Id234c60335305bfb42bf3d2b912f02d1f542bd06 |