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path: root/vcl/opengl/blendedTextureFragmentShader.glsl
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2015-08-24opengl: push mask coords to the shaders along the image coordsTomaž Vajngerl
If using the same texture to store the image and mask data (for example when using texture atlas) the mask and image (RGB) coords aren't the same anymore. With this commit we always define the mask coords separately. Change-Id: Ie33f87a6e9ab398972c6a3d5938e5f1364c82d36
2015-06-08\<the the\> -> theJan Holesovsky
Change-Id: I9d820446411eb7dfca37bb3baf5e994f4ba6f421
2014-11-22vcl: Add support for backend-dependent blending of bitmaps (mask and alpha)Louis-Francis Ratté-Boulianne
Change-Id: Iba64eb42965c86ca5655b9a105ef3f397e033ecf