Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-08-24 | opengl: push mask coords to the shaders along the image coords | Tomaž Vajngerl | |
If using the same texture to store the image and mask data (for example when using texture atlas) the mask and image (RGB) coords aren't the same anymore. With this commit we always define the mask coords separately. Change-Id: Ie33f87a6e9ab398972c6a3d5938e5f1364c82d36 | |||
2015-06-08 | \<the the\> -> the | Jan Holesovsky | |
Change-Id: I9d820446411eb7dfca37bb3baf5e994f4ba6f421 | |||
2014-11-22 | vcl: Add support for backend-dependent blending of bitmaps (mask and alpha) | Louis-Francis Ratté-Boulianne | |
Change-Id: Iba64eb42965c86ca5655b9a105ef3f397e033ecf |