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path: root/vcl/opengl/blendedTextureFragmentShader.glsl
AgeCommit message (Expand)Author
2016-08-05opengl: add #version to shaders - minimum 130 which is OpenGL 3.0Tomaž Vajngerl
2015-08-24opengl: push mask coords to the shaders along the image coordsTomaž Vajngerl
2015-06-08\<the the\> -> theJan Holesovsky
2014-11-22vcl: Add support for backend-dependent blending of bitmaps (mask and alpha)Louis-Francis Ratté-Boulianne