summaryrefslogtreecommitdiff
path: root/vcl/opengl/blendedTextureVertexShader.glsl
AgeCommit message (Expand)Author
2015-08-24opengl: push mask coords to the shaders along the image coordsTomaž Vajngerl
2015-07-09opengl: use MVP matrix in vertex shaders, pixel offsetsTomaž Vajngerl
2014-11-22vcl: Add support for backend-dependent blending of bitmaps (mask and alpha)Louis-Francis Ratté-Boulianne