Age | Commit message (Expand) | Author |
---|---|---|
2016-08-05 | opengl: add #version to shaders - minimum 130 which is OpenGL 3.0 | Tomaž Vajngerl |
2016-06-13 | opengl: vertex colors are defined in range 0-255 (GLubyte) | Tomaž Vajngerl |
2016-06-08 | opengl: deferred texture drawing in RenderList, add drawAlphaRect | Tomaž Vajngerl |
2016-05-23 | opengl: combined shaders to reduce shader switching | Tomaž Vajngerl |