Age | Commit message (Expand) | Author |
---|---|---|
2015-09-16 | opengl: check framebuffer completeness | Tomaž Vajngerl |
2015-08-31 | tdf#93772 - handle framebuffer unbinding on GL context switch. | Michael Meeks |
2015-08-31 | tdf#93751 - ensure textures are unbound from framebuffers post destroy. | Michael Meeks |
2015-08-28 | tdf#93529 - use debug messages while rendering to break up the trace. | Michael Meeks |
2014-12-11 | vcl: Don't keep a reference to the texture in the FBO object | Louis-Francis Ratté-Boulianne |
2014-12-11 | vcl: Re-use a framebuffer of the same size when possible | Louis-Francis Ratté-Boulianne |
2014-12-02 | vcl: Use the current OpenGL context for VirtualDevice and Bitmap if possible | Louis-Francis Ratté-Boulianne |