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Change-Id: Idde44857f8ace883cc759321c71e2ca7a4359334
Reviewed-on: https://gerrit.libreoffice.org/42406
Reviewed-by: Stephan Bergmann <sbergman@redhat.com>
Tested-by: Stephan Bergmann <sbergman@redhat.com>
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Change-Id: I899a8126c9d971601fea6c77eca165718aea0ac5
Reviewed-on: https://gerrit.libreoffice.org/41237
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
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extend oncevar to any POD type
Change-Id: Ia98ee0a67f183e40fb0c38477760124b2c411dc0
Reviewed-on: https://gerrit.libreoffice.org/40564
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
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Change-Id: I36afe2107e07ffb9b73c0b76be600e3e999a0fd4
Reviewed-on: https://gerrit.libreoffice.org/40116
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
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Change-Id: I362724911ac60df7ac699495bac852be9e7c6b13
Reviewed-on: https://gerrit.libreoffice.org/36684
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Michael Meeks <michael.meeks@collabora.com>
Tested-by: Michael Meeks <michael.meeks@collabora.com>
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Change-Id: I7226d01f38e6edaf3868d7267d9b02dbdbc9e5ba
Reviewed-on: https://gerrit.libreoffice.org/36975
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
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Change-Id: I10ad38bcb5b05a754de9a396f4aaa79d97458d6f
Reviewed-on: https://gerrit.libreoffice.org/36930
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
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Mostly generated using
make check COMPILER_EXTERNAL_TOOL=1 CCACHE_PREFIX=clang-rename-wrapper RENAME_ARGS="-qualified-name=Rectangle -new-name=tools::Rectangle"
Except some modules have their own foo::tools namespace, so there have
to use ::tools::Rectangle. This commit just moves the class from the
global namespace, it does not update pre/postwin.h yet.
Change-Id: I42b2de3c6f769fcf28cfe086f98eb31e42a305f2
Reviewed-on: https://gerrit.libreoffice.org/35923
Reviewed-by: Miklos Vajna <vmiklos@collabora.co.uk>
Tested-by: Jenkins <ci@libreoffice.org>
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Change-Id: Icb8f3751806ef9c1c7c92cd8b7cc7c28595eca22
Reviewed-on: https://gerrit.libreoffice.org/33580
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Caolán McNamara <caolanm@redhat.com>
Tested-by: Caolán McNamara <caolanm@redhat.com>
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Moves all the "task-specific" stuff into a Task class and just
keeps the "real" static Scheduler functions in the original
Scheduler class.
Change-Id: I9eb02d46e2bcf1abb06af5bab1fa0ee734d1984c
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and remove the XPolyFlags enum, which has the same values and was being
converted to PolyFlags anyhow
Change-Id: Iaead84933c79a7603698a4e50257dd944df89c41
Reviewed-on: https://gerrit.libreoffice.org/31627
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
Tested-by: Noel Grandin <noel.grandin@collabora.co.uk>
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Also, returning std::unique_ptr<>& doesn't make any sense.
Change-Id: Iefb2a0bfe614264bc7b5d15652fcc15243df3d06
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Change-Id: I38e24991308bf52e75259a30d332145aef9a757b
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Some intel drivers crash when areaScale shader with "large" array
is used. This adds a "reduced register" version of the areaScale
shader. We still use the first version of the shader for other
drivers and switch between the 2 implementations with a runtime
detection.
Change-Id: I1860f898c03b40a600eb1b41f7262719382a7171
Reviewed-on: https://gerrit.libreoffice.org/30571
Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
Tested-by: Tomaž Vajngerl <quikee@gmail.com>
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Change-Id: I3ab0da9cf83e0e85b8442b34ecd6eb91dd3d1bd3
Reviewed-on: https://gerrit.libreoffice.org/27875
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
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The issue of 362d4f0cd4e50111edfae9d30c90602c37ed65a2 "Explicitly mark
overriding destructors as 'virtual'" appears to no longer be a problem with
MSVC 2013.
(The little change in the rewriting code of compilerplugins/clang/override.cxx
was necessary to prevent an endless loop when adding "override" to
OOO_DLLPUBLIC_CHARTTOOLS virtual ~CloseableLifeTimeManager();
in chart2/source/inc/LifeTime.hxx, getting stuck in the leading
OOO_DLLPUBLIC_CHARTTOOLS macro. Can't remember what that
isAtEndOfImmediateMacroExpansion thing was originally necessary for, anyway.)
Change-Id: I534c634504d7216b9bb632c2775c04eaf27e927e
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Change-Id: Ib740da708612df7a5f4b8c82262b9b1bd436604d
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Change-Id: Ied73966633e5ffd56faccea7ec1408bd83642b58
Reviewed-on: https://gerrit.libreoffice.org/27862
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
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When we batch a draw command we need to start the flush timer
(if not already started) as otherwise it could happen that we
won't flush the offscreen texture at the correct time or at all.
This fixes a problem with drawing of pop-up "help" text.
Change-Id: I6afcf173c3ac517ed0612cd413d95e28c19faa81
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Change-Id: I901e5de3e4e25f0cae5c71d6e83fd94459fe7b7e
Signed-off-by: melikeyurtoglu <aysemelikeyurtoglu@gmail.com>
Reviewed-on: https://gerrit.libreoffice.org/21951
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Michael Meeks <michael.meeks@collabora.com>
Reviewed-by: jan iversen <jani@documentfoundation.org>
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drawAlphaBitmap didn't use a high quality scaler for scaling
the texture but used the default scaling method in OpenGL (either
GL_NEAREST or GL_LINEAR, whichever is defined when texture
is created) which are low quality scalers - especially when
downscaling textures.
Change-Id: I6236b2ee92b9e5044b176a40a444027072b09b58
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To get polylines to draw in a batch it was necessary to refactor
the polyline code to work with GL_TRIANGLES instead of the previous
used GL_TRIANGLE_STRIP. For this and to make the code easier to
handle a new class was introduced: LineBuilder, which purpose is
to assemble vertices for a polyline (line ends, line joints).
In addition we need to know the line width, anti-aliasing (AA) per
vertex basis (in addition to color, normal and extrusion) so we
can draw many polylines with one draw call. This info is now
stored in Vertex struct which is used when drawing lines or
triangles (fills).
Uploading of vertices has also been changed, previously we
uploaded the vertices with the drawcall. a convention in Modern
OpenGL is however to use VBO (Vertex Buffer Object) for this.
With this we can upload the to the GPU vertices independently
and not upload them if this is not needed (which is currently
not used yet). A vector of Vertex structs is now uploaded to the
GPU using a VBO which is handeled with a new VertexBufferObject
class.
In addition to reduce the ammount of duplicated vertices, we use
a index vector (handled by IndexBufferObject class) where we only
define the indices of the vertex buffer which should be drawn.
Change-Id: I49dc9c6260b459f4f4ce3a5e4fa4c8ad05a7b878
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Drawing accumulated textures (in Accumulatedtextures) is independent
of drawing with render list which causes problems with rendering
order when render list and accumulated textures are flushed. To
solve this we need to combine both so we can check for overlapped
drawing.
Previously drawRect was using RenderList batch drawing but not
drawAlphaRect which is essentially the same as drawRect but
additionally supports alpha value. This adds support to draw
alpha rectangles to RenderList and converts drawAlphaRect.
Change-Id: I82bf0b410e5ebabb13bab7b29a2e53a6fdaa404f
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Change-Id: I963b1bbf322acb20bf4e21834ba9c7ae400eaf7d
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Change-Id: Ie9c41f95815a57c3a9e68ce7b7b0c1e09291988b
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Change-Id: Ib1619fa476f488c5315411b1ad4d1b7464c70c69
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VertexUtils - collection of utils for working with Vertices.
Add deferred flush to some places directly where it is called
indirectly. This is to assure that we don't produce regressions
if we change the behavior in the future.
drawAlphaBitmap is the same as drawBitmap so when drawBitmap is
called just redirect to drawAlphaBitmap
Change-Id: Ibef1ba88865856d92d9e93734cf5d6561af785c0
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AMD drivers don't work well if a shader has a defined but not
enabled shader attributes. For this reason we need to make sure
that all attributes are set to some value even if the shader
doesn't use that attribute. Intel drivers, on the other hand,
crash if you enable an attribute and don't set it (set it
to null) - so we can't use this workaround.
Change-Id: Ic076cf8a5fac8ef048d0054e6e4340b47b4d5188
Reviewed-on: https://gerrit.libreoffice.org/25591
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
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Combine most common shaders for non-texture drawing and texture
drawing into two combined shaders. Inside the shader we switch
between the code paths with if statements.
Using if statements (or any other branching statements) is
discouraged inside shaders but on the other hand we reduce program
state changes if we have less shader changes - which is more
important for us as we want to push more work to the GPU.
Change-Id: I6701b93faa9b0f55dd0af6d983ce4c2de4539c70
Reviewed-on: https://gerrit.libreoffice.org/25357
Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
Tested-by: Tomaž Vajngerl <quikee@gmail.com>
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Change-Id: I9c2d5c5ca4761867a0a38cb3bc3c4973454ee992
Reviewed-on: https://gerrit.libreoffice.org/25157
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
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Rendering polylines, polygons, polypolygons which take an array
as parameter ("legacy" code) can re-use the other, already
existing code paths (same thing as "headless" svp backend does).
Change-Id: Ie45812d7fce6bc70484e9f0c05cc81e995800bcb
Reviewed-on: https://gerrit.libreoffice.org/25156
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
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Change-Id: Ib3d2367fc5c0e97b269e6a4b18f85c20ca89221e
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This adds tracking of GL_BLEND and glBlendFunc which are usually
set when setting up the current draw call on OpenGLProgram with
SetBlendFunc method.
Until now the final draw call (glDrawArrays) was called outside
of OpenGLProgram. This is a problem because we need to know if
we did call SetBlendFunc or not between when we used or reused
the current program. So we added DrawArrays to OpenGLProgram and
refactored all draw calls in OpenGLSalGraphicsImpl to use this.
From now on glDrawArrays should not be called directly but always
through OpenGLProgram.
Change-Id: I530b4b948af8a962669a3751e1a95ff3986ffec9
Reviewed-on: https://gerrit.libreoffice.org/25083
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
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Remove the subdivider we used until now as there is a better
way to subdivide a polygon with getDefaultAdaptiveSubdivision,
which in additiona also caches the result. The subdivider used in
getDefaultAdaptiveSubdivision was a limited count based subdivider
so this exchanges that with an angle based one which gives much
better results.
Change-Id: I95c009ccf3d54305df0d8eef177cab0df0a23bea
Reviewed-on: https://gerrit.libreoffice.org/25033
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
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Change-Id: I79e97a4826bfe3918de223cccf48646a1404f901
Reviewed-on: https://gerrit.libreoffice.org/24922
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Noel Grandin <noelgrandin@gmail.com>
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Change-Id: Iaaef4d90d7fe817a32cd51652d41c2e49c8909a4
Reviewed-on: https://gerrit.libreoffice.org/24832
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Noel Grandin <noelgrandin@gmail.com>
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Probably what is meant is the name of the function, which is doFlush().
Change-Id: Ia949a2f8ce19950b1cd0b676c5146488ce7182ee
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Change-Id: If9f725c791f9d01efba098caed8387f21862fa04
Reviewed-on: https://gerrit.libreoffice.org/24825
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Noel Grandin <noelgrandin@gmail.com>
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Avoid GL errors when glDisable() is called without a context.
Change-Id: Ie9eae498c207a82934228ad2f74b7096308f5530
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We don't want to set the viewport over and over again.
Change-Id: I60b84a009d4058743e30587616604f9b6fc0f601
Reviewed-on: https://gerrit.libreoffice.org/24507
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
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Scissor and stencil test needed to be disabled in flush() (which
means every postDraw call) because sometimes the state became out
of sync with the current state. This commit adds sync() function
which synchronises the actual OpenGL state and adds debugging
mechanisms to warn when the state becomes out of sync (so we can
inspect the exact moment in apitrace).
Added a GenericCapabilityState for GL capabilities like
GL_SCISSORS_TEST, GL_STENCIL_TEST, GL_BLEND,... and refactored
existing ScissorState and StencilState to inherit from it.
Change-Id: Ifc159108a5ce850c78a89b1f5b8d12ecdd84f459
Reviewed-on: https://gerrit.libreoffice.org/24506
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
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Change-Id: Id3e15e91316df740f04a42ed8c95b77d83240b5a
Reviewed-on: https://gerrit.libreoffice.org/24505
Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
Tested-by: Tomaž Vajngerl <quikee@gmail.com>
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For performance reasons we shouldn't set glScissors if it is not
necessary so we remember to what dimensions we set the glScissor
and don't set it again if this is not necessary. The same goes for
enabling/disabling the GL_SCISSOR_TEST.
Change-Id: I5e1383081b4e76bdded04525c780d3a724f9db5c
Reviewed-on: https://gerrit.libreoffice.org/24504
Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
Tested-by: Tomaž Vajngerl <quikee@gmail.com>
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The property stroke-miterlimit is transported to the renderers
via a new member mfMiterMinimumAngle in class LineAttribute
Several drawPolyLine methods are adapted. This patch does not
include changes in MetaAction. Presentation mode, printing, and
PDF-export is still wrong.
Corrected LineJoinMiter to LineJoinBevel in canvas, that s closer
to NONE. Removed DrawPolyLine method without MiterMinimumAngle
and adapted calls accordingly.
Change-Id: I6bcd24add5d85c4d9a39e3788e0682091c5fc9c4
Reviewed-on: https://gerrit.libreoffice.org/23946
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Armin Le Grand <Armin.Le.Grand@cib.de>
Reviewed-by: Regina Henschel <rb.henschel@t-online.de>
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Some system glm libs don't (yet) have atan2 available and it is not
really needed in this case anyway (as we don't use it for glm::vec2
for example) so just replace it with std::atan2.
Change-Id: I5d417338ec167489f0252821650c64be454cca8a
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Change-Id: I1c363a8f1d21bbacab0c5785544aa8becfe39363
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Change-Id: I403f148060891feec56d7d2ef173a9c4934baf9e
Reviewed-on: https://gerrit.libreoffice.org/23995
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Noel Grandin <noelgrandin@gmail.com>
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Change-Id: I41a182c5309586337032328dfe82b1c6715f0dc2
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Change-Id: I6a627699d49bad47213788877fa3947ad2ef83f4
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Switching between textures is not cheap, so minimizing the amount
of switching performs better. So instead of immediate drawing we
can accumulate texture draw actions and defer drawing as long as
possible. After that switch all accumulated textures and draw
everything needed with one GL draw call.
This is beneficial for text drawing as we cache many glyphs in
per textue.
Change-Id: I1b94b9ac6a5f2c1a3dbbd75f4df76436a5d40f31
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