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path: root/vcl/opengl/gdiimpl.cxx
AgeCommit message (Expand)Author
2014-12-31add some warnings to non-implemented featuresMarkus Mohrhard
2014-12-18draw also opengl polygon with AA edges if AA is wantedLuboš Luňák
2014-12-15use AA for lines only when AA is activeLuboš Luňák
2014-12-15-Werror=unused-but-set-variableCaolán McNamara
2014-12-15draw lines anti-aliased (opengl vcl)Luboš Luňák
2014-12-15allow using more than one opengl program during one draw "operation"Luboš Luňák
2014-12-11vcldemo: disable broken gradient stencil use.Michael Meeks
2014-12-11vcl: Re-use a framebuffer of the same size when possibleLouis-Francis Ratté-Boulianne
2014-12-11vcl: Keep the same context for VirtualDevice to avoid FBO switchesLouis-Francis Ratté-Boulianne
2014-12-11vcl: Limit Cairo surface size to the clipping region to improve performanceLouis-Francis Ratté-Boulianne
2014-12-03vcl: Release the OpenGL context for offscreen rendering after each operationLouis-Francis Ratté-Boulianne
2014-12-03vcl: Don't create new contexts for Virtual Devices on WindowsLouis-Francis Ratté-Boulianne
2014-12-02Revert "use boost::shared_ptr instead of manual ref counting"Markus Mohrhard
2014-12-02vcl: use resetToReInitialize to avoid context problems on Windows.Michael Meeks
2014-12-02vcl: Fix a coordinate issue when getting a bitmap from a VirtualDeviceLouis-Francis Ratté-Boulianne
2014-12-02vcl: Only load OpenGL shaders once for each contextLouis-Francis Ratté-Boulianne
2014-12-02vcl: Consolidate size information around the GeometryProvider.Michael Meeks
2014-12-02vcl: Use the current OpenGL context for VirtualDevice and Bitmap if possibleLouis-Francis Ratté-Boulianne
2014-12-01WaE: implicit conversion of NULL constant to 'boost::detail::sp_nullptr_t'Tor Lillqvist
2014-12-01use boost::shared_ptr instead of manual ref countingMarkus Mohrhard
2014-11-30no need to declare variables before useMarkus Mohrhard
2014-11-30if we use hungarian notation let use it consistentlyMarkus Mohrhard
2014-11-25vcl: misc. TODO comment expansion.Michael Meeks
2014-11-24coverity#1255909 Uninitialized scalar fieldCaolán McNamara
2014-11-24coverity#1255387 help coverity out here wrt Division by zeroCaolán McNamara
2014-11-22vcl: Make sure the active framebuffer is the right one before drawingLouis-Francis Ratté-Boulianne
2014-11-22vcl: Improve precision and performance of clipping when region is a RegionBandLouis-Francis Ratté-Boulianne
2014-11-22vcl: Track the GL context's clip region and update before drawing when neededLouis-Francis Ratté-Boulianne
2014-11-22vcl: Move the painting fence to the OpenGL contextLouis-Francis Ratté-Boulianne
2014-11-22vcl: Always use the same OpenGL context when drawing in a windowLouis-Francis Ratté-Boulianne
2014-11-22vcl: Draw native widgets twice on black/white background to synthesize alphaLouis-Francis Ratté-Boulianne
2014-11-22vcl: Correctly set the values for the GL scissor test when clippingLouis-Francis Ratté-Boulianne
2014-11-22vcl: Apply the OutputDevice transformation to the gradient clipping polygonLouis-Francis Ratté-Boulianne
2014-11-22vcl: Implement copyArea in OpenGL backendLouis-Francis Ratté-Boulianne
2014-11-22vcl: Add support for backend-dependent blending of bitmaps (mask and alpha)Louis-Francis Ratté-Boulianne
2014-11-22vcl: Actually keep the new offscreen texture aroundLouis-Francis Ratté-Boulianne
2014-11-21coverity#1255388 Division or modulo by float zeroCaolán McNamara
2014-11-19coverity#1254674 Unchecked dynamic_castCaolán McNamara
2014-11-18vcl: since we share Bitmaps across all GLContexts simplify lifecycle.Michael Meeks
2014-11-18vcl: Unbind framebuffer after setting offscreen modeLouis-Francis Ratté-Boulianne
2014-11-18vcl: Execute pending operations on source when copying bitmapLouis-Francis Ratté-Boulianne
2014-11-17vcl: Fix DrawMask implementation in OpenGL backendLouis-Francis Ratté-Boulianne
2014-11-17vcl: Implement drawing of transformed bitmaps in OpenGL backendLouis-Francis Ratté-Boulianne
2014-11-17vcl: copyBits should operate on mrParent if no context supplied.Michael Meeks
2014-11-16Revert "make something visible on the screen again"Markus Mohrhard
2014-11-16make something visible on the screen againMarkus Mohrhard
2014-11-15WaE: unused variable 'aSize'Tor Lillqvist
2014-11-15opengl: Another places where it is too eager to check for errors.Jan Holesovsky
2014-11-15opengl: Add many more CHECK_GL_ERROR()'s before returning from functions.Jan Holesovsky
2014-11-15windows opengl: Set PFD_DOUBLEBUFFER even for single buffer rendering.Jan Holesovsky