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path: root/vcl/opengl/maskedTextureVertexShader.glsl
AgeCommit message (Expand)Author
2016-08-05opengl: add #version to shaders - minimum 130 which is OpenGL 3.0Tomaž Vajngerl
2015-08-24opengl: push mask coords to the shaders along the image coordsTomaž Vajngerl
2014-12-02vcl: Only load OpenGL shaders once for each contextLouis-Francis Ratté-Boulianne
2014-11-10remove semicolon at the end of main in shader filesMarkus Mohrhard
2014-11-10extract shaders from source codeMarkus Mohrhard