Age | Commit message (Expand) | Author |
2019-03-28 | make OpenGLSalBitmap deallocate user data properly | Luboš Luňák |
2019-03-28 | make ReadTexture() also handle 8-bit non-grayscale images (tdf#116888) | Luboš Luňák |
2019-03-08 | tdf#121120 vcl opengl: handle 8-bit palette bitmap as 24 bit RGB texture | Miklos Vajna |
2019-02-08 | o3tl::make_unique -> std::make_unique in tools..xmloff | Gabor Kelemen |
2019-01-07 | tdf#42949 Fix IWYU warnings in include/vcl/[v-x]* | Gabor Kelemen |
2018-11-19 | tdf#42949 Fix IWYU warnings in include/vcl/[ab]* | Gabor Kelemen |
2018-11-05 | Fix for --enable-debug --disable-assert-always-abort | Stephan Bergmann |
2018-10-30 | tdf#119020 always scale icons as 24bit RGB | Jan-Marek Glogowski |
2018-10-17 | clang-tidy readability-redundant-smartptr-get | Noel Grandin |
2018-10-09 | Extend loplugin:redundantinline to catch inline functions w/o external linkage | Stephan Bergmann |
2018-09-14 | loplugin:constfields in vcl | Noel Grandin |
2018-07-31 | Add missing sal/log.hxx headers | Gabor Kelemen |
2018-07-27 | loplugin:returnconstant in vcl | Noel Grandin |
2018-07-26 | tdf#118860 svx opengl: avoid SalBitmap creation without solar mutex | Miklos Vajna |
2018-04-27 | tdf#116365 vcl opengl: respect max texture size when creating textures | Miklos Vajna |
2018-03-21 | Revert "tdf#116213 OS X and OpenGL bitmap scaline sizes are not 32-bit aligned" | Stephan Bergmann |
2018-03-20 | coverity#1430079 Overflowed return value | Caolán McNamara |
2018-03-16 | tdf#116213 OS X and OpenGL bitmap scaline sizes are not 32-bit aligned | Chris Sherlock |
2018-01-22 | C++17 deprecated std::shared_ptr::unique() | Michael Stahl |
2018-01-06 | convert tolerance params to sal_uInt8 (second try) | Noel Grandin |
2018-01-05 | tdf#114837 FILEOPEN: Image is blank | Noel Grandin |
2018-01-04 | drop ChecksumType typedef | Noel Grandin |
2017-12-13 | convert tolerance params to sal_uInt8 | Noel Grandin |
2017-10-23 | loplugin:includeform: vcl | Stephan Bergmann |
2017-09-12 | tdf#108299: Limit the width and height of opengl bitmap to... | Dennis Francis |
2017-07-18 | loplugin:constparams in vcl | Noel Grandin |
2017-04-25 | tools: svstream.hxx needs only errcode.hxx & not errinf.hxx | Chris Sherlock |
2017-03-03 | Remove redundant 'inline' keyword | Stephan Bergmann |
2017-02-21 | loplugin:subtlezeroinit: vcl | Stephan Bergmann |
2016-11-28 | don't leak impl. details | David Tardon |
2016-11-09 | tdf#103758 wrong GL format for RGBA image buffers | Tomaž Vajngerl |
2016-11-04 | opengl: change from BGRA to RGBA color arrangement on Windows | Tomaž Vajngerl |
2016-09-22 | loplugin:unusedmethods in sc..vcl | Noel Grandin |
2016-08-31 | opengl: remove unsused "bitmap ops" in GL backend | Tomaž Vajngerl |
2016-07-25 | opengl: log device/driver info, remove unneeded info messages | Tomaž Vajngerl |
2016-06-21 | tdf#100451 convert texture buffer to 1-bit and 4-bit palette buffer | Tomaž Vajngerl |
2016-05-25 | Convert BMP_FORMAT to scoped enum | Noel Grandin |
2016-05-22 | Convert BitmapAccessMode to scoped enum | Noel Grandin |
2016-05-19 | clang-tidy modernize-make-unique | Noel Grandin |
2016-05-13 | clang-tidy modernize-loop-convert in vcl | Noel Grandin |
2016-04-30 | opengl: track the state of stencil test | Tomaž Vajngerl |
2016-04-30 | opengl: track the state of scissor test and the dimensions | Tomaž Vajngerl |
2016-02-17 | use consistent #define checks for the Windows platform | Noel Grandin |
2016-02-13 | vcl: include vcl headers via triangular brackets instead of quotes | Chris Sherlock |
2016-02-10 | opengl: remove unneeded mnBufWidth{Height} from OpenGLSalBitmap | Tomaž Vajngerl |
2016-02-10 | tdf#97700 - vcl: opengl - add asserts for horrible size mismatch. | Michael Meeks |
2016-02-09 | vcl: opengl - clear the user buffer after greyscale conversion. | Michael Meeks |
2016-02-09 | vcl: opengl - do some writes on the CPU to help valgrind in debug mode. | Michael Meeks |
2016-02-09 | vcl: opengl - fix crashing / memory corrupting issues with updateChecksum. | Michael Meeks |
2016-02-09 | tdf#97666 -opengl: convert the bitmap to 8bit grays using GL shader | Tomaž Vajngerl |