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2019-08-12Fix typosAndrea Gelmini
Change-Id: Idb183e0ee9cccf0e4da16ff984ccf9b57eea0f9e Reviewed-on: https://gerrit.libreoffice.org/77273 Reviewed-by: Julien Nabet <serval2412@yahoo.fr> Tested-by: Julien Nabet <serval2412@yahoo.fr>
2019-08-09Fix typosAndrea Gelmini
Change-Id: I545154bddfd29194630d744b4aa4f5c385321531 Reviewed-on: https://gerrit.libreoffice.org/77138 Tested-by: Jenkins Reviewed-by: Julien Nabet <serval2412@yahoo.fr>
2019-04-16fix areaScaleFragmentShader.glsl with texture atlas (tdf#105277)Luboš Luňák
With a texture atlas the "texture" is just a subtexture of a larger texture, so texture coordinates are not the full range between 0 and 1, but just a part of it. Since areaScaleFragmentShader converts between pixel and texture coordinates, the conversion needs to take this into account. Change-Id: I9d29ffea52551d19ba681971a2b4f140a35b491c Reviewed-on: https://gerrit.libreoffice.org/70774 Tested-by: Jenkins Reviewed-by: Luboš Luňák <l.lunak@collabora.com>
2019-04-15restore code commentsLuboš Luňák
These got removed in d115a235bf3ff5366 for some reason. Change-Id: I27eadc7f9f874f420ab0273e0ef2b62af57f6c4a
2018-07-23Fix typosAndrea Gelmini
Change-Id: If0d8f4033d9bc20f521d33d732fb349f0df5eeef Reviewed-on: https://gerrit.libreoffice.org/57822 Reviewed-by: Julien Nabet <serval2412@yahoo.fr> Tested-by: Jenkins
2017-02-15Typo: lenghten->lengthenJulien Nabet
Change-Id: I9b9e6afb543c42bf3b64cb3c2ed872304f33c7f0 Reviewed-on: https://gerrit.libreoffice.org/34282 Reviewed-by: Julien Nabet <serval2412@yahoo.fr> Tested-by: Julien Nabet <serval2412@yahoo.fr>
2016-11-09tdf#103804 reduced register areaScale shader and detection for intelTomaž Vajngerl
Some intel drivers crash when areaScale shader with "large" array is used. This adds a "reduced register" version of the areaScale shader. We still use the first version of the shader for other drivers and switch between the 2 implementations with a runtime detection. Change-Id: I1860f898c03b40a600eb1b41f7262719382a7171 Reviewed-on: https://gerrit.libreoffice.org/30571 Reviewed-by: Tomaž Vajngerl <quikee@gmail.com> Tested-by: Tomaž Vajngerl <quikee@gmail.com>
2016-11-04opengl: move shaders to its own directoryTomaž Vajngerl
Change-Id: I9ca5a97ae3ed2472257f468f6751903b458529a7 Reviewed-on: https://gerrit.libreoffice.org/30502 Reviewed-by: Tomaž Vajngerl <quikee@gmail.com> Tested-by: Tomaž Vajngerl <quikee@gmail.com>