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With a texture atlas the "texture" is just a subtexture of a larger texture,
so texture coordinates are not the full range between 0 and 1, but just
a part of it. Since areaScaleFragmentShader converts between pixel
and texture coordinates, the conversion needs to take this into account.
Change-Id: I9d29ffea52551d19ba681971a2b4f140a35b491c
Reviewed-on: https://gerrit.libreoffice.org/70774
Tested-by: Jenkins
Reviewed-by: Luboš Luňák <l.lunak@collabora.com>
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These got removed in d115a235bf3ff5366 for some reason.
Change-Id: I27eadc7f9f874f420ab0273e0ef2b62af57f6c4a
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Change-Id: If0d8f4033d9bc20f521d33d732fb349f0df5eeef
Reviewed-on: https://gerrit.libreoffice.org/57822
Reviewed-by: Julien Nabet <serval2412@yahoo.fr>
Tested-by: Jenkins
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Change-Id: I9b9e6afb543c42bf3b64cb3c2ed872304f33c7f0
Reviewed-on: https://gerrit.libreoffice.org/34282
Reviewed-by: Julien Nabet <serval2412@yahoo.fr>
Tested-by: Julien Nabet <serval2412@yahoo.fr>
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Some intel drivers crash when areaScale shader with "large" array
is used. This adds a "reduced register" version of the areaScale
shader. We still use the first version of the shader for other
drivers and switch between the 2 implementations with a runtime
detection.
Change-Id: I1860f898c03b40a600eb1b41f7262719382a7171
Reviewed-on: https://gerrit.libreoffice.org/30571
Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
Tested-by: Tomaž Vajngerl <quikee@gmail.com>
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Change-Id: I9ca5a97ae3ed2472257f468f6751903b458529a7
Reviewed-on: https://gerrit.libreoffice.org/30502
Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
Tested-by: Tomaž Vajngerl <quikee@gmail.com>
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