summaryrefslogtreecommitdiff
path: root/vcl/opengl/texture.cxx
AgeCommit message (Expand)Author
2016-03-23trying to get a GL context after GL de-initialization - fixedMarco Cecchetti
2016-01-06vcl: fix lifecycle errors & memory corruption.Michael Meeks
2016-01-06vcl: opengl - Kill the last glErrors on common paths.Michael Meeks
2016-01-01vcl: un-bind render-buffer after setup & add debug.Michael Meeks
2015-12-21loplugin:unusedmethodsNoel Grandin
2015-12-11tdf#93529 - move to a Mac-like double-buffered OpenGL model.Michael Meeks
2015-11-20loplugin:sallogareasStephan Bergmann
2015-11-17Check for OpenGL errors right where an error might be generatedTor Lillqvist
2015-11-10loplugin:nullptr (automatic rewrite)Stephan Bergmann
2015-09-16tdf#93666: use x,y coords when reading texture part + don't bindTomaž Vajngerl
2015-09-08tdf#94006 - re-factor to use rtl::Reference for OpenGLContexts.Michael Meeks
2015-09-01More useful param typeStephan Bergmann
2015-08-31tdf#93751 - ensure textures are unbound from framebuffers post destroy.Michael Meeks
2015-08-28Add missing helpful GL trace messages outside of the impl. itself.Michael Meeks
2015-08-27coverity#1320472 Uninitialized scalar fieldCaolán McNamara
2015-08-24Fixed (fixed size) texture atlas for "caching" OpenGL texuresTomaž Vajngerl
2015-08-24save texture to file as a PNG imageTomaž Vajngerl
2015-07-08loplugin:unusedmethods vclNoel Grandin
2015-04-01loplugin:staticfunctionNoel Grandin
2014-12-15vcl: Fix crash when requesting coordonnates for empty textureLouis-Francis Ratté-Boulianne
2014-12-03vcl: Acquire framebuffer from current context when reading back textureLouis-Francis Ratté-Boulianne
2014-12-02vcl: OpenGL texture creation debug.Michael Meeks
2014-12-02vcl: Fix a coordinate issue when getting a bitmap from a VirtualDeviceLouis-Francis Ratté-Boulianne
2014-12-02vcl: Only load OpenGL shaders once for each contextLouis-Francis Ratté-Boulianne
2014-11-22vcl: Make sure the texture unit is the right one before bindingLouis-Francis Ratté-Boulianne
2014-11-15opengl: Another places where it is too eager to check for errors.Jan Holesovsky
2014-11-15opengl: Add many more CHECK_GL_ERROR()'s before returning from functions.Jan Holesovsky
2014-11-15vcl: Improve OpenGLTexture implementation by allowing implicit sharingLouis-Francis Ratté-Boulianne
2014-11-11vcl: Use a different FBO when rendering using a VirtualDeviceLouis-Francis Ratté-Boulianne
2014-11-10vcldemo - test the drawAlphaRect method.Michael Meeks
2014-11-10vcl: Add a way to resize an image using the GPULouis-Francis Ratté-Boulianne
2014-11-10vcl: Add class to control a OpenGL textureLouis-Francis Ratté-Boulianne