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path: root/vcl/opengl/textureVertexShader.glsl
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2015-07-09opengl: use MVP matrix in vertex shaders, pixel offsetsTomaž Vajngerl
ChangChange all vertex shaders to accept model, view, projection matrix to calculate the vertex position. So now we don't need to convert the coordinates to OpenGL coordinate space [-1.0, 1.0] anymore. Additionally make it possible to offset vertex coordinates so we can apply 0.5 px offset (to hit the pixel center) at some operations. Change-Id: I8e0a61d5fd4ab6aaa1c0c94439061725918577a0
2014-11-10vcl: Remove some more extra colonsLouis-Francis Ratté-Boulianne
Change-Id: Ic40607ae3cd96ebd9ad90bdbb4134cf80242c5cf
2014-11-10extract shaders from source codeMarkus Mohrhard
Conflicts: vcl/opengl/gdiimpl.cxx Change-Id: Ifbb55e58e0854cc491703b8ca8d8e582741a9bd9