Age | Commit message (Collapse) | Author | |
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2015-07-09 | opengl: use MVP matrix in vertex shaders, pixel offsets | Tomaž Vajngerl | |
ChangChange all vertex shaders to accept model, view, projection matrix to calculate the vertex position. So now we don't need to convert the coordinates to OpenGL coordinate space [-1.0, 1.0] anymore. Additionally make it possible to offset vertex coordinates so we can apply 0.5 px offset (to hit the pixel center) at some operations. Change-Id: I8e0a61d5fd4ab6aaa1c0c94439061725918577a0 | |||
2014-11-10 | vcl: Remove some more extra colons | Louis-Francis Ratté-Boulianne | |
Change-Id: Ic40607ae3cd96ebd9ad90bdbb4134cf80242c5cf | |||
2014-11-10 | extract shaders from source code | Markus Mohrhard | |
Conflicts: vcl/opengl/gdiimpl.cxx Change-Id: Ifbb55e58e0854cc491703b8ca8d8e582741a9bd9 |