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path: root/vcl/opengl/transformedTextureVertexShader.glsl
AgeCommit message (Expand)Author
2016-11-04opengl: move shaders to its own directoryTomaž Vajngerl
2016-08-05opengl: add #version to shaders - minimum 130 which is OpenGL 3.0Tomaž Vajngerl
2015-08-24opengl: push mask coords to the shaders along the image coordsTomaž Vajngerl
2015-07-09opengl: use MVP matrix in vertex shaders, pixel offsetsTomaž Vajngerl
2014-11-17vcl: Implement drawing of transformed bitmaps in OpenGL backendLouis-Francis Ratté-Boulianne