Age | Commit message (Expand) | Author |
---|---|---|
2016-08-05 | opengl: add #version to shaders - minimum 130 which is OpenGL 3.0 | Tomaž Vajngerl |
2015-08-24 | opengl: push mask coords to the shaders along the image coords | Tomaž Vajngerl |
2015-07-09 | opengl: use MVP matrix in vertex shaders, pixel offsets | Tomaž Vajngerl |
2014-11-17 | vcl: Implement drawing of transformed bitmaps in OpenGL backend | Louis-Francis Ratté-Boulianne |