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path: root/vcl/opengl/win/gdiimpl.cxx
AgeCommit message (Expand)Author
2018-10-21pvs-studio: V501 same expression twiceCaolán McNamara
2018-09-24loplugin:external (clang-cl)Stephan Bergmann
2018-09-17loplugin:staticconstfield improvementsNoel Grandin
2018-08-13Fix typosAndrea Gelmini
2018-08-13vcl opengl windows: fix error handling in tryShaders()Miklos Vajna
2018-07-31Add missing sal/log.hxx headersGabor Kelemen
2018-05-14vcl opengl Windows: only log non-success wglMakeCurrent() failure reasonMiklos Vajna
2018-01-24loplugin:unused-returns in vclNoel Grandin
2018-01-23More loplugin:cstylecast on WindowsStephan Bergmann
2017-10-27loplugin:includeform: vcl (Windows)Stephan Bergmann
2017-09-30Use explicit function names for fooA/fooW WinAPI; prefer fooWMike Kaganski
2017-09-14loplugin:externvar (clang-cl)Stephan Bergmann
2017-09-05Resolves: tdf#107730 ensure per-thread epoxy_handle_external_wglMakeCurrentCaolán McNamara
2017-08-31loplugin:constparams: vcl (clang-cl)Stephan Bergmann
2017-08-18loplugin:oncevar (clang-cl)Stephan Bergmann
2017-04-25tools: svstream.hxx needs only errcode.hxx & not errinf.hxxChris Sherlock
2017-04-22Don't keep gGlobalGlyphCache, gTextureCache around until exitStephan Bergmann
2017-04-04tdf#105162: Need to call epoxy_handle_external_wglMakeCurrent()Tor Lillqvist
2017-01-04tdf#97228 Moved class ControlCacheKey in a seperate include file.Huzaifa Iftikhar
2016-12-20Related: tdf#104705 an effort to address crashCaolán McNamara
2016-12-16loplugin:nullptr (clang-cl)Stephan Bergmann
2016-12-13change from glew to epoxyCaolán McNamara
2016-12-09move the windows restart because of bad-opengl requirements to a better placeCaolán McNamara
2016-12-08model the WinOpenGLContext::isCurrent like the X11OpenGLContext::isCurrentCaolán McNamara
2016-12-08the return from ImplInit *is* checkedCaolán McNamara
2016-11-22loplugin:datamembershadowStephan Bergmann
2016-11-09tdf#103804 reduced register areaScale shader and detection for intelTomaž Vajngerl
2016-10-15clang-cl loplugin: vclStephan Bergmann
2016-08-12fix windows buildNoel Grandin
2016-07-28opengl: don't initialize MSAA when we create VCL contextTomaž Vajngerl
2016-07-28opengl: improve context creation, temp window creation on windowsTomaž Vajngerl
2016-07-25opengl: check supported texture size on first GL initTomaž Vajngerl
2016-06-03Clean up Windows error reporting a bitTor Lillqvist
2016-06-03tdf#100193: Check earlier and harder whether OpenGL is good enough on WindowsTor Lillqvist
2016-05-31tdf#100159: Remove (harmless) duplicate callTor Lillqvist
2016-05-31tdf#100159: Use shader preambles as needed, add missing shader combinationsTor Lillqvist
2016-05-31It is EXITHELPER_NORMAL_RESTART that we wantTor Lillqvist
2016-05-30On Windows, compile OpenGL shaders in advance and disable on failureTor Lillqvist
2016-05-25this temporary window will never see key inputMarkus Mohrhard
2016-05-25Mark dubious fallthrough cases as "SAL_FALLTHROUGH; //TODO ???" (in Win-only)Stephan Bergmann
2016-05-25-Werror,-Winconsistent-missing-overrideStephan Bergmann
2016-05-25Missing includeStephan Bergmann
2016-05-21split GLWindow into platform dependent parts and move to respective backendsCaolán McNamara
2016-05-21Split OpenGLContext up into SalInstance specific classesCaolán McNamara
2016-01-10Fix typosAndrea Gelmini
2015-12-11vcl: use a custom tag for VCL OpenGLContext's to avoid re-use.Michael Meeks
2015-12-11tdf#93529 - move to a Mac-like double-buffered OpenGL model.Michael Meeks
2015-11-10Missing includesAshod Nakashian
2015-10-12opengl: remove code duplication when rendering a texture comboTomaž Vajngerl
2015-09-16tdf#94281 - don't mix legacy and VCL OpenGLContext's.Michael Meeks