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path: root/vcl/opengl/win
AgeCommit message (Expand)Author
2016-08-12fix windows buildNoel Grandin
2016-08-01Look also for "RDPDD Chained DD"Tor Lillqvist
2016-07-28opengl: don't initialize MSAA when we create VCL contextTomaž Vajngerl
2016-07-28opengl: improve context creation, temp window creation on windowsTomaž Vajngerl
2016-07-25opengl: check supported texture size on first GL initTomaž Vajngerl
2016-06-20add some OpenGL info to the crash reporterMarkus Mohrhard
2016-06-03Clean up Windows error reporting a bitTor Lillqvist
2016-06-03tdf#100193: Check earlier and harder whether OpenGL is good enough on WindowsTor Lillqvist
2016-06-02Accept also hex vendor id in hex in opengl_blacklist_windows.xmlTor Lillqvist
2016-05-31tdf#100159: Remove (harmless) duplicate callTor Lillqvist
2016-05-31tdf#100159: Use shader preambles as needed, add missing shader combinationsTor Lillqvist
2016-05-31It is EXITHELPER_NORMAL_RESTART that we wantTor Lillqvist
2016-05-30On Windows, compile OpenGL shaders in advance and disable on failureTor Lillqvist
2016-05-25this temporary window will never see key inputMarkus Mohrhard
2016-05-25Convert XmlReader::Result to scoped enumNoel Grandin
2016-05-25Mark dubious fallthrough cases as "SAL_FALLTHROUGH; //TODO ???" (in Win-only)Stephan Bergmann
2016-05-25-Werror,-Winconsistent-missing-overrideStephan Bergmann
2016-05-25Missing includeStephan Bergmann
2016-05-24Convert XmlReader::Text to scoped enumNoel Grandin
2016-05-21split GLWindow into platform dependent parts and move to respective backendsCaolán McNamara
2016-05-21Split OpenGLContext up into SalInstance specific classesCaolán McNamara
2016-03-04-Werror,-WshadowStephan Bergmann
2016-02-26log some information about used OpenGL deviceMarkus Mohrhard
2016-02-24-Werror,-Wunused-functionStephan Bergmann
2016-02-16use consistent #define checks for the Windows platformNoel Grandin
2016-02-15Unit test for opengl blocklist parsing and evaluatingTomaž Vajngerl
2016-02-08tdf#97458 - remove unused intel opengl driver version special-casing.Michael Meeks
2016-01-10Fix typosAndrea Gelmini
2016-01-07The OpenGL Windows driver blacklist file should be in share, not user configTor Lillqvist
2016-01-05Avoid indexing out of array boundsTor Lillqvist
2015-12-11vcl: use a custom tag for VCL OpenGLContext's to avoid re-use.Michael Meeks
2015-12-11tdf#93529 - move to a Mac-like double-buffered OpenGL model.Michael Meeks
2015-11-28-Werror,-Wunused-variableStephan Bergmann
2015-11-28Revert "Revert "write a log file about OpenGL driver""Michael Stahl
2015-11-28Missing includesStephan Bergmann
2015-11-28-Werror,-Wunused-functionStephan Bergmann
2015-11-28-Werror,-Wdeprecated-declarationsStephan Bergmann
2015-11-28-Werror,-WformatStephan Bergmann
2015-11-28-Werror,-WreorderStephan Bergmann
2015-11-27Revert "write a log file about OpenGL driver"Thorsten Behrens
2015-11-25write a log file about OpenGL driverMarkus Mohrhard
2015-11-24cppcheck: noExplicitConstructorCaolán McNamara
2015-11-20opengl: fix blocklist parsingTomaž Vajngerl
2015-11-19opengl: use correct hex number for Win 10 (Major 10 -> hex A)Tomaž Vajngerl
2015-11-19opengl: support Win 10 in black/white listingTomaž Vajngerl
2015-11-10Missing includesAshod Nakashian
2015-10-12opengl: remove code duplication when rendering a texture comboTomaž Vajngerl
2015-09-30cppcheck: uninitMemberVarCaolán McNamara
2015-09-30Fix typosAndrea Gelmini
2015-09-16tdf#94281 - don't mix legacy and VCL OpenGLContext's.Michael Meeks