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AgeCommit message (Expand)Author
2015-11-23VirtualDevices either match another device depth, or are 1 bitCaolán McNamara
2015-11-23establish that Virtual Devices either match Physical Device depth or ...Caolán McNamara
2015-11-23opengl: fix blacklistTomaž Vajngerl
2015-11-20opengl: populate blocklistTomaž Vajngerl
2015-11-20opengl: fix blocklist parsingTomaž Vajngerl
2015-11-20loplugin:sallogareasStephan Bergmann
2015-11-19opengl: use correct hex number for Win 10 (Major 10 -> hex A)Tomaž Vajngerl
2015-11-19opengl: support Win 10 in black/white listingTomaž Vajngerl
2015-11-18com::sun::star->css in vcl/Noel Grandin
2015-11-17Check for OpenGL errors right where an error might be generatedTor Lillqvist
2015-11-10Missing includesAshod Nakashian
2015-11-10loplugin:nullptr (automatic rewrite)Stephan Bergmann
2015-10-12Replace "SAL_OVERRIDE" with "override" in LIBO_INTERNAL_ONLY codeStephan Bergmann
2015-10-12opengl: convert to RGB buffer, use unique_ptrTomaž Vajngerl
2015-10-12opengl: Extract calculation - bytes per row into its own functionTomaž Vajngerl
2015-10-12opengl: improve VCL_GL_INFO reporting in OpenGLSalBitmapTomaž Vajngerl
2015-10-12opengl: remove code duplication when rendering a texture comboTomaž Vajngerl
2015-10-05opengl: take row stride into account when reading to 1-bit bitmapTomaž Vajngerl
2015-10-01vcl: Fix possible memory leak in OpenGLSalBitmapDaniel Robertson
2015-09-30cppcheck: uninitMemberVarCaolán McNamara
2015-09-30Fix typosAndrea Gelmini
2015-09-28opengl: use VCL_GL_INFO in salbmp so messages appear apitraceTomaž Vajngerl
2015-09-17make CalcMaskShift a verifiable operationCaolán McNamara
2015-09-16tdf#94281 - don't mix legacy and VCL OpenGLContext's.Michael Meeks
2015-09-16opengl: check framebuffer completenessTomaž Vajngerl
2015-09-16opengl: support reading back 1-bit masks from textureTomaž Vajngerl
2015-09-16tdf#93666: use x,y coords when reading texture part + don't bindTomaž Vajngerl
2015-09-16opengl: optimize search for a free slot in texture atlasTomaž Vajngerl
2015-09-16opengl: this doesn't really do anything as data is null anywayTomaž Vajngerl
2015-09-16GL paint-flushing guard re-work.Michael Meeks
2015-09-16tdf#94213 - cleanup associated GL contexts properly when DCs released.Michael Meeks
2015-09-16clean up VclEventListeners and VclEventListeners2Noel Grandin
2015-09-16tdf#94252 - avoid switching contexts un-necessarily to reduce flicker.Michael Meeks
2015-09-16tdf#94213 - release offscreen texture properly on re-size.Michael Meeks
2015-09-15tdf#93814: Added support for caching shader program binaries.Marco Cecchetti
2015-09-10windows opengl: mpProgram seen as 0Miklos Vajna
2015-09-09Revert "add some warnings to non-implemented features"Tor Lillqvist
2015-09-08OpenGL: use CHECK_GL_ERROR() only when a context is bound.Michael Meeks
2015-09-08tdf#94006 - re-factor to use rtl::Reference for OpenGLContexts.Michael Meeks
2015-09-03tdf#93892: Un-share maUserBuffer when the BitmapWriteAccess is requested.Jan Holesovsky
2015-09-03Restored missing includes from source files.Ashod Nakashian
2015-09-03opengl: let OutputDevice do the bezier subdivisionTomaž Vajngerl
2015-09-02tdf#93859 opengl - don't cache radiobuttons, refactor code dupl.Tomaž Vajngerl
2015-09-01More useful param typeStephan Bergmann
2015-09-01WaE: C-style cast from const sal_uInt64 * to sal_uInt8 * [loplugin:cstylecast]Tor Lillqvist
2015-09-01Removed the crc table from the check-sum headerMarco Cecchetti
2015-09-01gl-checksum: added a minimum size check for using GL versionMarco Cecchetti
2015-09-01CRC is an integer type -> mnChecksum.Michael Meeks
2015-09-01vcl_get_checksum wraps the call to the real checksum functionMarco Cecchetti
2015-09-01moved chechsum.hxx in include/vclMarco Cecchetti