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AgeCommit message (Expand)Author
2016-06-30loplugin:unusedfieldsNoel Grandin
2016-06-24tdf#100411 start the flush timer when batching (PostBatchDraw)Tomaž Vajngerl
2016-06-21tdf#100451 convert texture buffer to 1-bit and 4-bit palette bufferTomaž Vajngerl
2016-06-20add some OpenGL info to the crash reporterMarkus Mohrhard
2016-06-13opengl: vertex colors are defined in range 0-255 (GLubyte)Tomaž Vajngerl
2016-06-09tdf#96971 SetXORMode - remove un-needed parametermelikeyurtoglu
2016-06-09tdf#99795 drawAlphaBitmap should scale the bitmap if necessaryTomaž Vajngerl
2016-06-08tdf#100184 fix the lifecycle of a texture in an atlasTomaž Vajngerl
2016-06-08opengl: batch drawing of polylinesTomaž Vajngerl
2016-06-08Not sure why loplugin:passstuffbyref did not warn about these cases?Tor Lillqvist
2016-06-08loplugin:passstuffbyrefTor Lillqvist
2016-06-08opengl: deferred texture drawing in RenderList, add drawAlphaRectTomaž Vajngerl
2016-06-08opengl: fix transparency when drawing polypolygonsTomaž Vajngerl
2016-06-08opengl: batch draw polypolygonsTomaž Vajngerl
2016-06-08opengl: batch drawing of pixel, line, rect draw callsTomaž Vajngerl
2016-06-08opengl: VertexUtils, deferred flush update, remove unneeded callsTomaž Vajngerl
2016-06-03Clean up Windows error reporting a bitTor Lillqvist
2016-06-03tdf#100193: Check earlier and harder whether OpenGL is good enough on WindowsTor Lillqvist
2016-06-02Accept also hex vendor id in hex in opengl_blacklist_windows.xmlTor Lillqvist
2016-06-02tdf#99919: Blacklist that specific vendor, version, and device combinationTor Lillqvist
2016-06-02tdf#100187 fix division by zero in comboFragmentShaderTomaž Vajngerl
2016-05-31tdf#100159: Remove (harmless) duplicate callTor Lillqvist
2016-05-31tdf#100159: Use shader preambles as needed, add missing shader combinationsTor Lillqvist
2016-05-31It is EXITHELPER_NORMAL_RESTART that we wantTor Lillqvist
2016-05-30On Windows, compile OpenGL shaders in advance and disable on failureTor Lillqvist
2016-05-30tdf#94205 Use o3tl::make_unique instead of new + std::movekrishna keshav
2016-05-29tdf#100080 set unused shader attribs with values, fixes GL on AMDTomaž Vajngerl
2016-05-25this temporary window will never see key inputMarkus Mohrhard
2016-05-25Convert BMP_FORMAT to scoped enumNoel Grandin
2016-05-25Convert XmlReader::Result to scoped enumNoel Grandin
2016-05-25Mark dubious fallthrough cases as "SAL_FALLTHROUGH; //TODO ???" (in Win-only)Stephan Bergmann
2016-05-25-Werror,-Winconsistent-missing-overrideStephan Bergmann
2016-05-25Missing includeStephan Bergmann
2016-05-24Convert XmlReader::Text to scoped enumNoel Grandin
2016-05-23opengl: combined shaders to reduce shader switchingTomaž Vajngerl
2016-05-23opengl: use line shader for all line drawing not just polylinesTomaž Vajngerl
2016-05-23opengl: use existing code for "legacy" polyline, polygon render.Tomaž Vajngerl
2016-05-23loplugin:overrideTor Lillqvist
2016-05-22Convert BitmapAccessMode to scoped enumNoel Grandin
2016-05-21split GLWindow into platform dependent parts and move to respective backendsCaolán McNamara
2016-05-21WaE: -Werror=maybe-uninitializedCaolán McNamara
2016-05-21move glX stuff to X-only modulesCaolán McNamara
2016-05-21Split OpenGLContext up into SalInstance specific classesCaolán McNamara
2016-05-19clang-tidy modernize-make-uniqueNoel Grandin
2016-05-19loplugin:defaultparamsTor Lillqvist
2016-05-19opengl: track the state of blend, DrawArrays on OpenGLProgramTomaž Vajngerl
2016-05-17tdf#99130 use subdivision on B2DPolygon, angle based subdivisionTomaž Vajngerl
2016-05-16Fix typosAndrea Gelmini
2016-05-13clang-tidy modernize-loop-convert in vclNoel Grandin
2016-05-12simplify SalGraphics::copyArea flags argumentNoel Grandin