summaryrefslogtreecommitdiff
path: root/vcl/opengl
AgeCommit message (Expand)Author
2015-02-16boost::foo_ptr->std::foo_ptrCaolán McNamara
2015-01-31coverity#1267670 Division or modulo by float zeroCaolán McNamara
2015-01-27when drawing a transformed bitmap in opengl backend, scale it betterLuboš Luňák
2015-01-27make it possible to easily have variants of glsl programsLuboš Luňák
2015-01-22Apply GLSL patch for areaScaleFragmentShaderChris Sherlock
2015-01-21callcatcher: update unused codeCaolán McNamara
2015-01-20some debug code for finding leaked OpenGLContextsMarkus Mohrhard
2015-01-20Revert "vcl: increment ref in OpenGLSalGraphicsImpl::AcquireContext"Chris Sherlock
2015-01-20vcl: increment ref in OpenGLSalGraphicsImpl::AcquireContextChris Sherlock
2015-01-19draw polypolygon outline properly (if wanted)Luboš Luňák
2015-01-19do not draw with SALCOLOR_NONELuboš Luňák
2015-01-19remove needless loopLuboš Luňák
2015-01-19vcl: fix glsl int casts of floats.Michael Meeks
2015-01-19try to handle properly fillcolor != linecolor in opengl polypolygons drawingLuboš Luňák
2015-01-19draw polypolygons properly in opengl backendLuboš Luňák
2015-01-19fix opengl hairline special casingLuboš Luňák
2015-01-19use AA for convex polygons when needed tooLuboš Luňák
2015-01-19"area" scaling for opengl that has good results for downscalingLuboš Luňák
2015-01-15coverity#1264396 Uninitialized scalar fieldCaolán McNamara
2015-01-12WaE: vcl/opengl/gdiimpl.cxxCaolán McNamara
2015-01-12opengl scaling can also handle the generic aliasesLuboš Luňák
2015-01-12implement optimized hairline drawing for openglLuboš Luňák
2015-01-12make AA edges of objects look smoother (opengl)Luboš Luňák
2015-01-12clean up resetting of solid color when using opengl AALuboš Luňák
2015-01-12fix confusion between transparency and opacityLuboš Luňák
2015-01-07it makes no sense to use the line color in some casesMarkus Mohrhard
2015-01-07make sure to use the FillColor when we used it beforeMarkus Mohrhard
2015-01-02Fix simple typos.Andrea Gelmini
2015-01-02boost::unordered_map->std::unordered_mapCaolán McNamara
2014-12-31add some warnings to non-implemented featuresMarkus Mohrhard
2014-12-18Some cppcheck cleanings: Prefer prefix ++/-- operators for non-primitive typesJulien Nabet
2014-12-18draw also opengl polygon with AA edges if AA is wantedLuboš Luňák
2014-12-15use AA for lines only when AA is activeLuboš Luňák
2014-12-15do not hardcode what specific "generic" bitmap scaling operations useLuboš Luňák
2014-12-15-Werror=unused-but-set-variableCaolán McNamara
2014-12-15vcl: Fix crash when requesting coordonnates for empty textureLouis-Francis Ratté-Boulianne
2014-12-15draw lines anti-aliased (opengl vcl)Luboš Luňák
2014-12-15allow using more than one opengl program during one draw "operation"Luboš Luňák
2014-12-11vcldemo: disable broken gradient stencil use.Michael Meeks
2014-12-11vcl: Don't keep a reference to the texture in the FBO objectLouis-Francis Ratté-Boulianne
2014-12-11vcl: Re-use a framebuffer of the same size when possibleLouis-Francis Ratté-Boulianne
2014-12-11vcl: Keep the same context for VirtualDevice to avoid FBO switchesLouis-Francis Ratté-Boulianne
2014-12-11vcl: Reset context when the backend window is destroyedLouis-Francis Ratté-Boulianne
2014-12-11vcl: Limit Cairo surface size to the clipping region to improve performanceLouis-Francis Ratté-Boulianne
2014-12-11vcl: Reset data buffer after resizing bitmap on GPULouis-Francis Ratté-Boulianne
2014-12-11vcl: Add BitmapInfoAccess for bitmaps' metadata accessLouis-Francis Ratté-Boulianne
2014-12-07coverity#1256664 Division or modulo by float zeroCaolán McNamara
2014-12-04Move SalGenericData::GetSalDisplay() out of generic/gendata.hxxStephan Bergmann
2014-12-03vcl: Fix color-replacement fragment shaderLouis-Francis Ratté-Boulianne
2014-12-03vcl: Acquire framebuffer from current context when reading back textureLouis-Francis Ratté-Boulianne