summaryrefslogtreecommitdiff
path: root/vcl/opengl
AgeCommit message (Expand)Author
2015-01-02Fix simple typos.Andrea Gelmini
2015-01-02boost::unordered_map->std::unordered_mapCaolán McNamara
2014-12-31add some warnings to non-implemented featuresMarkus Mohrhard
2014-12-18Some cppcheck cleanings: Prefer prefix ++/-- operators for non-primitive typesJulien Nabet
2014-12-18draw also opengl polygon with AA edges if AA is wantedLuboš Luňák
2014-12-15use AA for lines only when AA is activeLuboš Luňák
2014-12-15do not hardcode what specific "generic" bitmap scaling operations useLuboš Luňák
2014-12-15-Werror=unused-but-set-variableCaolán McNamara
2014-12-15vcl: Fix crash when requesting coordonnates for empty textureLouis-Francis Ratté-Boulianne
2014-12-15draw lines anti-aliased (opengl vcl)Luboš Luňák
2014-12-15allow using more than one opengl program during one draw "operation"Luboš Luňák
2014-12-11vcldemo: disable broken gradient stencil use.Michael Meeks
2014-12-11vcl: Don't keep a reference to the texture in the FBO objectLouis-Francis Ratté-Boulianne
2014-12-11vcl: Re-use a framebuffer of the same size when possibleLouis-Francis Ratté-Boulianne
2014-12-11vcl: Keep the same context for VirtualDevice to avoid FBO switchesLouis-Francis Ratté-Boulianne
2014-12-11vcl: Reset context when the backend window is destroyedLouis-Francis Ratté-Boulianne
2014-12-11vcl: Limit Cairo surface size to the clipping region to improve performanceLouis-Francis Ratté-Boulianne
2014-12-11vcl: Reset data buffer after resizing bitmap on GPULouis-Francis Ratté-Boulianne
2014-12-11vcl: Add BitmapInfoAccess for bitmaps' metadata accessLouis-Francis Ratté-Boulianne
2014-12-07coverity#1256664 Division or modulo by float zeroCaolán McNamara
2014-12-04Move SalGenericData::GetSalDisplay() out of generic/gendata.hxxStephan Bergmann
2014-12-03vcl: Fix color-replacement fragment shaderLouis-Francis Ratté-Boulianne
2014-12-03vcl: Acquire framebuffer from current context when reading back textureLouis-Francis Ratté-Boulianne
2014-12-03vcl: Implement bitmap color replacement operation in OpenGL backendLouis-Francis Ratté-Boulianne
2014-12-03vcl: Add dummy Replace to SalBitmap implementationsLouis-Francis Ratté-Boulianne
2014-12-03Add dummy Erase to SalBitmap implementationsMatúš Kukan
2014-12-03vcl: Release the OpenGL context for offscreen rendering after each operationLouis-Francis Ratté-Boulianne
2014-12-03vcl: Don't create new contexts for Virtual Devices on WindowsLouis-Francis Ratté-Boulianne
2014-12-02Revert "use boost::shared_ptr instead of manual ref counting"Markus Mohrhard
2014-12-02WaE: private field 'mnAttribIndex' is not usedTor Lillqvist
2014-12-02vcl: use resetToReInitialize to avoid context problems on Windows.Michael Meeks
2014-12-02vcl: OpenGL texture creation debug.Michael Meeks
2014-12-02vcl: Fix a coordinate issue when getting a bitmap from a VirtualDeviceLouis-Francis Ratté-Boulianne
2014-12-02vcl: Only load OpenGL shaders once for each contextLouis-Francis Ratté-Boulianne
2014-12-02Missing includeStephan Bergmann
2014-12-02vcl: Consolidate size information around the GeometryProvider.Michael Meeks
2014-12-02vcl: create a GeometryProvider interface.Michael Meeks
2014-12-02vcl: remove SalVirtualDevice::GetWidthMichael Meeks
2014-12-02vcl: Use the current OpenGL context for VirtualDevice and Bitmap if possibleLouis-Francis Ratté-Boulianne
2014-12-01Fix Windows build.Kohei Yoshida
2014-12-01WaE: implicit conversion of NULL constant to 'boost::detail::sp_nullptr_t'Tor Lillqvist
2014-12-01use boost::shared_ptr instead of manual ref countingMarkus Mohrhard
2014-11-30whitelist some driversMarkus Mohrhard
2014-11-30block all RDP sessions from using OpenGLMarkus Mohrhard
2014-11-30no need to declare variables before useMarkus Mohrhard
2014-11-30if we use hungarian notation let use it consistentlyMarkus Mohrhard
2014-11-30windows opengl: We should actually use Init() from OpenGLSalGraphicsImpl.Jan Holesovsky
2014-11-28vcl: last fix to make this build again on Windows without --enable-pchMiklos Vajna
2014-11-27fix few problemsMarkus Mohrhard
2014-11-27connect all pieces for OpenGL windows blacklist, part 3Markus Mohrhard