Age | Commit message (Expand) | Author |
2016-07-28 | opengl: don't initialize MSAA when we create VCL context | Tomaž Vajngerl |
2016-07-28 | opengl: improve context creation, temp window creation on windows | Tomaž Vajngerl |
2016-07-28 | tdf#100915 draw antialiased line just for polygon outline | Tomaž Vajngerl |
2016-07-26 | tdf#101138 opengl: blacklist intel drivers for Win 7 | Tomaž Vajngerl |
2016-07-25 | opengl: log device/driver info, remove unneeded info messages | Tomaž Vajngerl |
2016-07-25 | opengl: check supported texture size on first GL init | Tomaž Vajngerl |
2016-07-19 | clang-tidy performance-unnecessary-value-param in vcl | Stephan Bergmann |
2016-06-30 | loplugin:unusedfields | Noel Grandin |
2016-06-24 | tdf#100411 start the flush timer when batching (PostBatchDraw) | Tomaž Vajngerl |
2016-06-21 | tdf#100451 convert texture buffer to 1-bit and 4-bit palette buffer | Tomaž Vajngerl |
2016-06-20 | add some OpenGL info to the crash reporter | Markus Mohrhard |
2016-06-13 | opengl: vertex colors are defined in range 0-255 (GLubyte) | Tomaž Vajngerl |
2016-06-09 | tdf#96971 SetXORMode - remove un-needed parameter | melikeyurtoglu |
2016-06-09 | tdf#99795 drawAlphaBitmap should scale the bitmap if necessary | Tomaž Vajngerl |
2016-06-08 | tdf#100184 fix the lifecycle of a texture in an atlas | Tomaž Vajngerl |
2016-06-08 | opengl: batch drawing of polylines | Tomaž Vajngerl |
2016-06-08 | Not sure why loplugin:passstuffbyref did not warn about these cases? | Tor Lillqvist |
2016-06-08 | loplugin:passstuffbyref | Tor Lillqvist |
2016-06-08 | opengl: deferred texture drawing in RenderList, add drawAlphaRect | Tomaž Vajngerl |
2016-06-08 | opengl: fix transparency when drawing polypolygons | Tomaž Vajngerl |
2016-06-08 | opengl: batch draw polypolygons | Tomaž Vajngerl |
2016-06-08 | opengl: batch drawing of pixel, line, rect draw calls | Tomaž Vajngerl |
2016-06-08 | opengl: VertexUtils, deferred flush update, remove unneeded calls | Tomaž Vajngerl |
2016-06-03 | Clean up Windows error reporting a bit | Tor Lillqvist |
2016-06-03 | tdf#100193: Check earlier and harder whether OpenGL is good enough on Windows | Tor Lillqvist |
2016-06-02 | Accept also hex vendor id in hex in opengl_blacklist_windows.xml | Tor Lillqvist |
2016-06-02 | tdf#99919: Blacklist that specific vendor, version, and device combination | Tor Lillqvist |
2016-06-02 | tdf#100187 fix division by zero in comboFragmentShader | Tomaž Vajngerl |
2016-05-31 | tdf#100159: Remove (harmless) duplicate call | Tor Lillqvist |
2016-05-31 | tdf#100159: Use shader preambles as needed, add missing shader combinations | Tor Lillqvist |
2016-05-31 | It is EXITHELPER_NORMAL_RESTART that we want | Tor Lillqvist |
2016-05-30 | On Windows, compile OpenGL shaders in advance and disable on failure | Tor Lillqvist |
2016-05-30 | tdf#94205 Use o3tl::make_unique instead of new + std::move | krishna keshav |
2016-05-29 | tdf#100080 set unused shader attribs with values, fixes GL on AMD | Tomaž Vajngerl |
2016-05-25 | this temporary window will never see key input | Markus Mohrhard |
2016-05-25 | Convert BMP_FORMAT to scoped enum | Noel Grandin |
2016-05-25 | Convert XmlReader::Result to scoped enum | Noel Grandin |
2016-05-25 | Mark dubious fallthrough cases as "SAL_FALLTHROUGH; //TODO ???" (in Win-only) | Stephan Bergmann |
2016-05-25 | -Werror,-Winconsistent-missing-override | Stephan Bergmann |
2016-05-25 | Missing include | Stephan Bergmann |
2016-05-24 | Convert XmlReader::Text to scoped enum | Noel Grandin |
2016-05-23 | opengl: combined shaders to reduce shader switching | Tomaž Vajngerl |
2016-05-23 | opengl: use line shader for all line drawing not just polylines | Tomaž Vajngerl |
2016-05-23 | opengl: use existing code for "legacy" polyline, polygon render. | Tomaž Vajngerl |
2016-05-23 | loplugin:override | Tor Lillqvist |
2016-05-22 | Convert BitmapAccessMode to scoped enum | Noel Grandin |
2016-05-21 | split GLWindow into platform dependent parts and move to respective backends | Caolán McNamara |
2016-05-21 | WaE: -Werror=maybe-uninitialized | Caolán McNamara |
2016-05-21 | move glX stuff to X-only modules | Caolán McNamara |
2016-05-21 | Split OpenGLContext up into SalInstance specific classes | Caolán McNamara |