Age | Commit message (Expand) | Author |
2016-09-06 | don't need to include all these headers, reduce to required min | Caolán McNamara |
2016-09-05 | convert GradientStyle to scoped enum | Noel Grandin |
2016-08-31 | opengl: remove unsused "bitmap ops" in GL backend | Tomaž Vajngerl |
2016-08-18 | cppcheck: noCopyConstructor | Caolán McNamara |
2016-08-12 | fix windows build | Noel Grandin |
2016-08-05 | opengl: add #version to shaders - minimum 130 which is OpenGL 3.0 | Tomaž Vajngerl |
2016-08-04 | tdf#101008 fix XOR rendering | Tomaž Vajngerl |
2016-08-01 | Look also for "RDPDD Chained DD" | Tor Lillqvist |
2016-07-28 | opengl: don't initialize MSAA when we create VCL context | Tomaž Vajngerl |
2016-07-28 | opengl: improve context creation, temp window creation on windows | Tomaž Vajngerl |
2016-07-28 | tdf#100915 draw antialiased line just for polygon outline | Tomaž Vajngerl |
2016-07-26 | tdf#101138 opengl: blacklist intel drivers for Win 7 | Tomaž Vajngerl |
2016-07-25 | opengl: log device/driver info, remove unneeded info messages | Tomaž Vajngerl |
2016-07-25 | opengl: check supported texture size on first GL init | Tomaž Vajngerl |
2016-07-19 | clang-tidy performance-unnecessary-value-param in vcl | Stephan Bergmann |
2016-06-30 | loplugin:unusedfields | Noel Grandin |
2016-06-24 | tdf#100411 start the flush timer when batching (PostBatchDraw) | Tomaž Vajngerl |
2016-06-21 | tdf#100451 convert texture buffer to 1-bit and 4-bit palette buffer | Tomaž Vajngerl |
2016-06-20 | add some OpenGL info to the crash reporter | Markus Mohrhard |
2016-06-13 | opengl: vertex colors are defined in range 0-255 (GLubyte) | Tomaž Vajngerl |
2016-06-09 | tdf#96971 SetXORMode - remove un-needed parameter | melikeyurtoglu |
2016-06-09 | tdf#99795 drawAlphaBitmap should scale the bitmap if necessary | Tomaž Vajngerl |
2016-06-08 | tdf#100184 fix the lifecycle of a texture in an atlas | Tomaž Vajngerl |
2016-06-08 | opengl: batch drawing of polylines | Tomaž Vajngerl |
2016-06-08 | Not sure why loplugin:passstuffbyref did not warn about these cases? | Tor Lillqvist |
2016-06-08 | loplugin:passstuffbyref | Tor Lillqvist |
2016-06-08 | opengl: deferred texture drawing in RenderList, add drawAlphaRect | Tomaž Vajngerl |
2016-06-08 | opengl: fix transparency when drawing polypolygons | Tomaž Vajngerl |
2016-06-08 | opengl: batch draw polypolygons | Tomaž Vajngerl |
2016-06-08 | opengl: batch drawing of pixel, line, rect draw calls | Tomaž Vajngerl |
2016-06-08 | opengl: VertexUtils, deferred flush update, remove unneeded calls | Tomaž Vajngerl |
2016-06-03 | Clean up Windows error reporting a bit | Tor Lillqvist |
2016-06-03 | tdf#100193: Check earlier and harder whether OpenGL is good enough on Windows | Tor Lillqvist |
2016-06-02 | Accept also hex vendor id in hex in opengl_blacklist_windows.xml | Tor Lillqvist |
2016-06-02 | tdf#99919: Blacklist that specific vendor, version, and device combination | Tor Lillqvist |
2016-06-02 | tdf#100187 fix division by zero in comboFragmentShader | Tomaž Vajngerl |
2016-05-31 | tdf#100159: Remove (harmless) duplicate call | Tor Lillqvist |
2016-05-31 | tdf#100159: Use shader preambles as needed, add missing shader combinations | Tor Lillqvist |
2016-05-31 | It is EXITHELPER_NORMAL_RESTART that we want | Tor Lillqvist |
2016-05-30 | On Windows, compile OpenGL shaders in advance and disable on failure | Tor Lillqvist |
2016-05-30 | tdf#94205 Use o3tl::make_unique instead of new + std::move | krishna keshav |
2016-05-29 | tdf#100080 set unused shader attribs with values, fixes GL on AMD | Tomaž Vajngerl |
2016-05-25 | this temporary window will never see key input | Markus Mohrhard |
2016-05-25 | Convert BMP_FORMAT to scoped enum | Noel Grandin |
2016-05-25 | Convert XmlReader::Result to scoped enum | Noel Grandin |
2016-05-25 | Mark dubious fallthrough cases as "SAL_FALLTHROUGH; //TODO ???" (in Win-only) | Stephan Bergmann |
2016-05-25 | -Werror,-Winconsistent-missing-override | Stephan Bergmann |
2016-05-25 | Missing include | Stephan Bergmann |
2016-05-24 | Convert XmlReader::Text to scoped enum | Noel Grandin |
2016-05-23 | opengl: combined shaders to reduce shader switching | Tomaž Vajngerl |